Debugging with
The GNU Source-Level Debugger
Edition 4.12, for version
January 1994
Richard M. Stallman and Roland H. Pesch
Table of Contents
Copyright (C) 1988, '89, '90, '91, '92, '93 Free Software Foundation,
Inc.
Published by the Free Software Foundation
675 Massachusetts Avenue,
Cambridge, MA 02139 USA
Printed copies are available for $20 each.
ISBN 1-882114-11-6
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are preserved
on all copies.
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided also that the
entire resulting derived work is distributed under the terms of a permission
notice identical to this one.
Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions.
The purpose of a debugger such as is to allow you to see what is going
on "inside" another program while it executes--or what another program
was doing at the moment it crashed.
can do four main kinds of things (plus other things in support of these)
to help you catch bugs in the act:
-
Start your program, specifying anything that might affect its behavior.
-
Make your program stop on specified conditions.
-
Examine what has happened, when your program has stopped.
-
Change things in your program, so you can experiment with correcting the
effects of one bug and go on to learn about another.
You can use to debug programs written in C or C++. For more information,
see section 9.3 Supported languages.
is free software, protected by the GNU General Public License (GPL).
The GPL gives you the freedom to copy or adapt a licensed program--but
every person getting a copy also gets with it the freedom to modify that
copy (which means that they must get access to the source code), and the
freedom to distribute further copies. Typical software companies use copyrights
to limit your freedoms; the Free Software Foundation uses the GPL to preserve
these freedoms.
Fundamentally, the General Public License is a license which says that
you have these freedoms and that you cannot take these freedoms away from
anyone else.
Richard Stallman was the original author of GDB, and of many other GNU
programs. Many others have contributed to its development. This section
attempts to credit major contributors. One of the virtues of free software
is that everyone is free to contribute to it; with regret, we cannot actually
acknowledge everyone here. The file `ChangeLog' in the GDB distribution
approximates a blow-by-blow account.
Changes much prior to version 2.0 are lost in the mists of time.
Plea: Additions to this section are particularly welcome.
If you or your friends (or enemies, to be evenhanded) have been unfairly
omitted from this list, we would like to add your names!
So that they may not regard their long labor as thankless, we particularly
thank those who shepherded GDB through major releases: Fred Fish (releases
4.12, 4.11, 4.10, and 4.9), Stu Grossman and John Gilmore (releases 4.8,
4.7, 4.6, 4.5, and 4.4), John Gilmore (releases 4.3, 4.2, 4.1, 4.0, and
3.9); Jim Kingdon (releases 3.5, 3.4, and 3.3); and Randy Smith (releases
3.2, 3.1, and 3.0). As major maintainer of GDB for some period, each contributed
significantly to the structure, stability, and capabilities of the entire
debugger.
Richard Stallman, assisted at various times by Peter TerMaat, Chris
Hanson, and Richard Mlynarik, handled releases through 2.8.
Michael Tiemann is the author of most of the GNU C++ support in GDB,
with significant additional contributions from Per Bothner. James Clark
wrote the GNU C++ demangler. Early work on C++ was by Peter TerMaat (who
also did much general update work leading to release 3.0).
GDB 4 uses the BFD subroutine library to examine multiple object-file
formats; BFD was a joint project of David V. Henkel-Wallace, Rich Pixley,
Steve Chamberlain, and John Gilmore.
David Johnson wrote the original COFF support; Pace Willison did the
original support for encapsulated COFF.
Adam de Boor and Bradley Davis contributed the ISI Optimum V support.
Per Bothner, Noboyuki Hikichi, and Alessandro Forin contributed MIPS support.
Jean-Daniel Fekete contributed Sun 386i support. Chris Hanson improved
the HP9000 support. Noboyuki Hikichi and Tomoyuki Hasei contributed Sony/News
OS 3 support. David Johnson contributed Encore Umax support. Jyrki Kuoppala
contributed Altos 3068 support. Jeff Law contributed HP PA and SOM support.
Keith Packard contributed NS32K support. Doug Rabson contributed Acorn
Risc Machine support. Bob Rusk contributed Harris Nighthawk CX-UX support.
Chris Smith contributed Convex support (and Fortran debugging). Jonathan
Stone contributed Pyramid support. Michael Tiemann contributed SPARC support.
Tim Tucker contributed support for the Gould NP1 and Gould Powernode. Pace
Willison contributed Intel 386 support. Jay Vosburgh contributed Symmetry
support.
Rich Schaefer and Peter Schauer helped with support of SunOS shared
libraries.
Jay Fenlason and Roland McGrath ensured that GDB and GAS agree about
several machine instruction sets.
Patrick Duval, Ted Goldstein, Vikram Koka and Glenn Engel helped develop
remote debugging. Intel Corporation and Wind River Systems contributed
remote debugging modules for their products.
Brian Fox is the author of the readline libraries providing command-line
editing and command history.
Andrew Beers of SUNY Buffalo wrote the language-switching code, and
contributed the Languages chapter of this manual.
Fred Fish wrote most of the support for Unix System Vr4. He also enhanced
the command-completion support to cover C++ overloaded symbols.
Hitachi America, Ltd. sponsored the support for Hitachi microprocessors.
Kung Hsu, Jeff Law, and Rick Sladkey added support for hardware watchpoints.
Stu Grossman wrote gdbserver.
Jim Kingdon, Peter Schauer, Ian Taylor, and Stu Grossman made nearly
innumerable bug fixes and cleanups throughout GDB.
Command Rationalization Many GDB commands have been renamed to make them
easier to remember and use. In particular, the subcommands of info
and show/set are grouped to make the former refer to
the state of your program, and the latter refer to the state of GDB itself.
@xref{Renamed Commands}, for details on what commands were renamed.
Shared Libraries GDB 4 can debug programs and core files that use SunOS,
SVR4, or IBM RS/6000 shared libraries.
Threads On some systems, GDB 4 has facilities to debug multi-thread programs.
Reference Card GDB 4 has a reference card. See section A
Formatting Documentation, for instructions about how to print it.
You can use this manual at your leisure to read all about . However, a
handful of commands are enough to get started using the debugger. This
chapter illustrates those commands.
In this sample session, we emphasize user input like this: input,
to make it easier to pick out from the surrounding output.
One of the preliminary versions of GNU m4 (a generic macro
processor) exhibits the following bug: sometimes, when we change its quote
strings from the default, the commands used to capture one macro definition
within another stop working. In the following short m4 session,
we define a macro foo which expands to 0000; we then
use the m4 built-in defn to define bar as the
same thing. However, when we change the open quote string to <QUOTE>
and the close quote string to <UNQUOTE>, the same procedure
fails to define a new synonym baz:
$ cd gnu/m4
$ ./m4
define(foo,0000)
foo
0000
define(bar,defn(`foo'))
bar
0000
changequote(<QUOTE>,<UNQUOTE>)
define(baz,defn(<QUOTE>foo<UNQUOTE>))
baz
C-d
m4: End of input: 0: fatal error: EOF in string
Let us use to try to see what is going on.
$ m4
GDB is free software and you are welcome to distribute copies
of it under certain conditions; type "show copying" to see
the conditions.
There is absolutely no warranty for GDB; type "show warranty"
for details.
GDB , Copyright 1993 Free Software Foundation, Inc...
()
reads only enough symbol data to know where to find the rest when needed;
as a result, the first prompt comes up very quickly. We now tell to use
a narrower display width than usual, so that examples fit in this manual.
() set width 70
We need to see how the m4 built-in changequote works.
Having looked at the source, we know the relevant subroutine is m4_changequote,
so we set a breakpoint there with the break command.
() break m4_changequote
Breakpoint 1 at 0x62f4: file builtin.c, line 879.
Using the run command, we start m4 running under control;
as long as control does not reach the m4_changequote subroutine,
the program runs as usual:
() run
Starting program: /work/Editorial/gdb/gnu/m4/m4
define(foo,0000)
foo
0000
To trigger the breakpoint, we call changequote. suspends execution
of m4, displaying information about the context where it stops.
changequote(<QUOTE>,<UNQUOTE>)
Breakpoint 1, m4_changequote (argc=3, argv=0x33c70)
at builtin.c:879
879 if (bad_argc(TOKEN_DATA_TEXT(argv[0]),argc,1,3))
Now we use the command n (next) to advance execution
to the next line of the current function.
() n
882 set_quotes((argc >= 2) ? TOKEN_DATA_TEXT(argv[1])\
: nil,
set_quotes looks like a promising subroutine. We can go into it
by using the command s (step) instead of next.
step goes to the next line to be executed in any subroutine,
so it steps into set_quotes.
() s
set_quotes (lq=0x34c78 "<QUOTE>", rq=0x34c88 "<UNQUOTE>")
at input.c:530
530 if (lquote != def_lquote)
The display that shows the subroutine where m4 is now suspended
(and its arguments) is called a stack frame display. It shows a summary
of the stack. We can use the backtrace command (which can also
be spelled bt), to see where we are in the stack as a whole: the
backtrace command displays a stack frame for each active subroutine.
() bt
#0 set_quotes (lq=0x34c78 "<QUOTE>", rq=0x34c88 "<UNQUOTE>")
at input.c:530
#1 0x6344 in m4_changequote (argc=3, argv=0x33c70)
at builtin.c:882
#2 0x8174 in expand_macro (sym=0x33320) at macro.c:242
#3 0x7a88 in expand_token (obs=0x0, t=209696, td=0xf7fffa30)
at macro.c:71
#4 0x79dc in expand_input () at macro.c:40
#5 0x2930 in main (argc=0, argv=0xf7fffb20) at m4.c:195
We step through a few more lines to see what happens. The first two times,
we can use `s'; the next two times we use n to avoid
falling into the xstrdup subroutine.
() s
0x3b5c 532 if (rquote != def_rquote)
() s
0x3b80 535 lquote = (lq == nil || *lq == '\0') ? \
def_lquote : xstrdup(lq);
() n
536 rquote = (rq == nil || *rq == '\0') ? def_rquote\
: xstrdup(rq);
() n
538 len_lquote = strlen(rquote);
The last line displayed looks a little odd; we can examine the variables
lquote and rquote to see if they are in fact the new
left and right quotes we specified. We use the command p (print)
to see their values.
() p lquote
$1 = 0x35d40 "<QUOTE>"
() p rquote
$2 = 0x35d50 "<UNQUOTE>"
lquote and rquote are indeed the new left and right quotes.
To look at some context, we can display ten lines of source surrounding
the current line with the l (list) command.
() l
533 xfree(rquote);
534
535 lquote = (lq == nil || *lq == '\0') ? def_lquote\
: xstrdup (lq);
536 rquote = (rq == nil || *rq == '\0') ? def_rquote\
: xstrdup (rq);
537
538 len_lquote = strlen(rquote);
539 len_rquote = strlen(lquote);
540 }
541
542 void
Let us step past the two lines that set len_lquote and len_rquote,
and then examine the values of those variables.
() n
539 len_rquote = strlen(lquote);
() n
540 }
() p len_lquote
$3 = 9
() p len_rquote
$4 = 7
That certainly looks wrong, assuming len_lquote and len_rquote
are meant to be the lengths of lquote and rquote respectively.
We can set them to better values using the p command, since it
can print the value of any expression--and that expression can include
subroutine calls and assignments.
() p len_lquote=strlen(lquote)
$5 = 7
() p len_rquote=strlen(rquote)
$6 = 9
Is that enough to fix the problem of using the new quotes with the m4
built-in defn? We can allow m4 to continue executing
with the c (continue) command, and then try the example
that caused trouble initially:
() c
Continuing.
define(baz,defn(<QUOTE>foo<UNQUOTE>))
baz
0000
Success! The new quotes now work just as well as the default ones. The
problem seems to have been just the two typos defining the wrong lengths.
We allow m4 exit by giving it an EOF as input:
C-d
Program exited normally.
The message `Program exited normally.' is from ; it indicates
m4 has finished executing. We can end our session with the quit
command.
() quit
This chapter discusses how to start , and how to get out of it. (The essentials:
type `' to start GDB, and type quit or C-d to
exit.)
Invoke by running the program . Once started, reads commands from the terminal
until you tell it to exit.
You can also run with a variety of arguments and options, to specify
more of your debugging environment at the outset.
The most usual way to start is with one argument, specifying an executable
program:
program
You can also start with both an executable program and a core file specified:
program core
You can, instead, specify a process ID as a second argument, if you want
to debug a running process:
program 1234
would attach to process 1234 (unless you also have a file named
`1234'; does check for a core file first).
Taking advantage of the second command-line argument requires a fairly
complete operating system; when you use as a remote debugger attached to
a bare board, there may not be any notion of "process", and there is often
no way to get a core dump.
You can further control how starts up by using command-line options.
itself can remind you of the options available.
Type
-help
to display all available options and briefly describe their use (`
-h' is a shorter equivalent).
All options and command line arguments you give are processed in sequential
order. The order makes a difference when the `-x' option is used.
The debugging stub is specific to the architecture of the remote machine;
for example, use `sparc-stub.c' to debug programs on SPARC boards.
These working remote stubs are distributed with :
-
sparc-stub.c
-
For SPARC architectures.
-
m68k-stub.c
-
For Motorola 680x0
architectures.
-
i386-stub.c
-
For Intel 386
and compatible architectures.
The `README' file in the distribution may list other recently
added stubs.
The debugging stub for your architecture supplies these
three subroutines:
-
set_debug_traps
-
This routine arranges for handle_exception
to run when your program stops. You must call this subroutine explicitly
near the beginning of your program.
-
handle_exception
-
This is the central workhorse,
but your program never calls it explicitly--the setup code arranges for
handle_exception to run when a trap is triggered. handle_exception
takes control when your program stops during execution (for example, on
a breakpoint), and mediates communications with on the host machine. This
is where the communications protocol is implemented; handle_exception
acts as the representative on the target machine; it begins by sending
summary information on the state of your program, then continues to execute,
retrieving and transmitting any information needs, until you execute a
command that makes your program resume; at that point, handle_exception
returns control to your own code on the target machine.
-
breakpoint
-
Use this auxiliary subroutine to make your program
contain a breakpoint. Depending on the particular situation, this may be
the only way for to get control. For instance, if your target machine has
some sort of interrupt button, you won't need to call this; pressing the
interrupt button transfers control to handle_exception---in effect,
to . On some machines, simply receiving characters on the serial port may
also trigger a trap; again, in that situation, you don't need to call breakpoint
from your own program--simply running `target remote' from the
host session gets control. Call breakpoint if none of these is
true, or if you simply want to make certain your program stops at a predetermined
point for the start of your debugging session.
The debugging stubs that come with are set up for a
particular chip architecture, but they have no information about the rest
of your debugging target machine.
First of all you need to tell the stub how to communicate with the serial
port.
-
int getDebugChar()
-
Write this subroutine to read a single character from
the serial port. It may be identical to getchar for your target
system; a different name is used to allow you to distinguish the two if
you wish.
-
void putDebugChar(int)
-
Write this subroutine to write a single character to
the serial port. It may be identical to putchar for your target
system; a different name is used to allow you to distinguish the two if
you wish.
If you want to be able to stop
your program while it is running, you need to use an interrupt-driven serial
driver, and arrange for it to stop when it receives a ^C (`\003',
the control-C character). That is the character which uses to tell the
remote system to stop.
Getting the debugging target to return the proper status to probably
requires changes to the standard stub; one quick and dirty way is to just
execute a breakpoint instruction (the "dirty" part is that reports a SIGTRAP
instead of a SIGINT).
Other routines you need to supply are:
-
void exceptionHandler (int exception_number, void *exception_address)
-
Write this function to install exception_address
in the exception handling tables. You need to do this because the stub
does not have any way of knowing what the exception handling tables on
your target system are like (for example, the processor's table might be
in ROM, containing entries which point to a table in RAM). exception_number
is the exception number which should be changed; its meaning is architecture-dependent
(for example, different numbers might represent divide by zero, misaligned
access, etc). When this exception occurs, control should be transferred
directly to exception_address, and the processor state (stack, registers,
and so on) should be just as it is when a processor exception occurs. So
if you want to use a jump instruction to reach exception_address,
it should be a simple jump, not a jump to subroutine. For the 386, exception_address
should be installed as an interrupt gate so that interrupts are masked
while the handler runs. The gate should be at privilege level 0 (the most
privileged level). The SPARC and 68k stubs are able to mask interrupts
themself without help from exceptionHandler.
-
void flush_i_cache()
-
Write this subroutine to flush the instruction cache,
if any, on your target machine. If there is no instruction cache, this
subroutine may be a no-op. On target machines that have instruction caches,
requires this function to make certain that the state of your program is
stable.
You must also make sure this library routine is available:
-
void *memset(void *, int, int)
-
This is the standard library function memset
that sets an area of memory to a known value. If you have one of the free
versions of libc.a, memset can be found there; otherwise,
you must either obtain it from your hardware manufacturer, or write your
own.
If you do not use the GNU C compiler, you may need other standard library
subroutines as well; this varies from one stub to another, but in general
the stubs are likely to use any of the common library subroutines which
gcc generates as inline code.
In summary, when your program is ready to debug, you
must follow these steps.
-
Make sure you have the supporting low-level routines (see section 2.1.0.2
What you must do for the stub):
getDebugChar, putDebugChar,
flush_i_cache, memset, exceptionHandler.
-
Insert these lines near the top of your program:
set_debug_traps();
breakpoint();
-
For the 680x0 stub only, you need to provide a variable called exceptionHook.
Normally you just use
void (*exceptionHook)() = 0;
but if before calling set_debug_traps, you set it to point to
a function in your program, that function is called when continues after
stopping on a trap (for example, bus error). The function indicated by
exceptionHook is called with one parameter: an int which
is the exception number.
-
Compile and link together: your program, the debugging stub for your target
architecture, and the supporting subroutines.
-
Make sure you have a serial connection between your target machine and
the host, and identify the serial port used for this on the host.
-
Download your program to your target machine (or get it there by whatever
means the manufacturer provides), and start it.
-
To start remote debugging, run on the host machine, and specify as an executable
file the program that is running in the remote machine. This tells how
to find your program's symbols and the contents of its pure text. Then
establish communication using the target remote command. Its argument
specifies how to communicate with the target machine--either via a devicename
attached to a direct serial line, or a TCP port (usually to a terminal
server which in turn has a serial line to the target). For example, to
use a serial line connected to the device named `/dev/ttyb':
target remote /dev/ttyb
To use a TCP connection, use an argument of the form
host:port. For example, to connect to port 2828 on a terminal
server named manyfarms:
target remote manyfarms:2828
Now you can use all the usual commands to examine and change data and to
step and continue the remote program.
To resume the remote program and stop debugging it, use the detach
command.
Whenever is waiting for the
remote program, if you type the interrupt character (often C-C),
attempts to stop the program. This may or may not succeed, depending in
part on the hardware and the serial drivers the remote system uses. If
you type the interrupt character once again, displays this prompt:
Interrupted while waiting for the program.
Give up (and stop debugging it)? (y or n)
If you type y, abandons the remote debugging session. (If you
decide you want to try again later, you can use `target remote'
again to connect once more.) If you type n, goes back to waiting.
The stub files
provided with implement the target side of the communication protocol,
and the side is implemented in the source file `remote.c'. Normally,
you can simply allow these subroutines to communicate, and ignore the details.
(If you're implementing your own stub file, you can still ignore the details:
start with one of the existing stub files. `sparc-stub.c' is the
best organized, and therefore the easiest to read.)
However, there may be occasions when you need to know something about
the protocol--for example, if there is only one serial port to your target
machine, you might want your program to do something special if it recognizes
a packet meant for .
All commands
and responses (other than acknowledgements, which are single characters)
are sent as a packet which includes a checksum. A packet is introduced
with the character `$', and ends with the character `#'
followed by a two-digit checksum:
$packet info#checksum
checksum is computed as the modulo 256 sum of
the packet info characters.
When either the host or the target machine receives a packet, the first
response expected is an acknowledgement: a single character, either `+'
(to indicate the package was received correctly) or `-' (to request
retransmission).
The host () sends commands, and the target (the debugging stub incorporated
in your program) sends data in response. The target also sends data when
your program stops.
Command packets are distinguished by their first character, which identifies
the kind of command.
These are the commands currently supported:
-
g
-
Requests the values of CPU registers.
-
G
-
Sets the values of CPU registers.
-
maddr,count
-
Read count bytes at location addr.
-
Maddr,count:...
-
Write count bytes at location addr.
-
c
-
caddr
-
Resume execution at the current address (or at addr if supplied).
-
s
-
saddr
-
Step the target program for one instruction, from either the current program
counter or from addr if supplied.
-
k
-
Kill the target program.
-
?
-
Report the most recent signal. To allow you to take advantage of the signal
handling commands, one of the functions of the debugging stub is to report
CPU traps as the corresponding POSIX signal values.
If
you have trouble with the serial connection, you can use the command set
remotedebug. This makes report on all packets sent back and forth
across the serial line to the remote machine. The packet-debugging information
is printed on the standard output stream. set remotedebug off
turns it off, and show remotedebug shows you its current state.
You can use the E7000 in-circuit emulator to develop
code for either the Hitachi SH or the H8/300H. Use one of these forms of
the `target e7000' command to connect to your E7000:
-
target e7000 port speed
-
Use this form if your E7000 is connected to a serial port. The port
argument identifies what serial port to use (for example, `com2').
The third argument is the line speed in bits per second (for example, `9600').
-
target e7000 hostname
-
If your E7000 is installed as a host on a TCP/IP network, you can just
specify its hostname; uses telnet to connect.
Some commands are available only on the H8/300 or the H8/500 configurations:
-
set machine h8300
-
-
set machine h8300h
-
Condition for one of the two variants of the H8/300 architecture with `set
machine'. You can use `show machine' to check which variant
is currently in effect.
-
set memory mod
-
show memory
-
Specify which H8/500 memory model (mod) you are using with `set
memory'; check which memory model is in effect with `show memory'.
The accepted values for mod are small, big, medium,
and compact.
-
target sim
-
Debug programs on a simulated CPU
After specifying this target, you can debug programs for the simulated
CPU in the same style as programs for your host computer; use the file
command to load a new program image, the run command to run your
program, and so on.
As well as making available all the usual machine registers (see info
reg), this debugging target provides three additional items of information
as specially named registers:
-
cycles
-
Counts clock-ticks in the simulator.
-
insts
-
Counts instructions run in the simulator.
-
time
-
Execution time in 60ths of a second.
You can refer to these values in expressions with the usual conventions;
for example, `b fputc if $cycles>5000' sets a conditional breakpoint
that suspends only after at least 5000 simulated clock ticks.
When starts, it reads any arguments other than options as specifying an
executable file and core file (or process ID). This is the same as if the
arguments were specified by the `-se' and `-c' options
respectively. ( reads the first argument that does not have an associated
option flag as equivalent to the `-se' option followed by that
argument; and the second argument that does not have an associated option
flag, if any, as equivalent to the `-c' option followed by that
argument.)
Many options have both long and short forms; both are shown in the following
list. also recognizes the long forms if you truncate them, so long as enough
of the option is present to be unambiguous. (If you prefer, you can flag
option arguments with `--' rather than `-', though we
illustrate the more usual convention.)
-
-symbols file
-
-s file
-
Read symbol table from file file.
-
-exec file
-
-e file
-
Use file file as the executable file to execute when appropriate,
and for examining pure data in conjunction with a core dump.
-
-se file
-
Read symbol table from file file and use it as the executable file.
-
-core file
-
-c file
-
Use file file as a core dump to examine.
-
-c number
-
Connect to process ID number, as with the attach command
(unless there is a file in core-dump format named number, in which
case `-c' specifies that file as a core dump to read).
-
-command file
-
-x file
-
Execute commands from file file. See section 15.3
Command files.
-
-directory directory
-
-d directory
-
Add directory to the path to search for source files.
-
-m
-
-mapped
-
Warning: this option depends on operating system facilities that are
not supported on all systems.
If memory-mapped files are available on your system through the mmap
system call, you can use this option to have write the symbols from your
program into a reusable file in the current directory. If the program you
are debugging is called `/tmp/fred', the mapped symbol file is
`./fred.syms'. Future debugging sessions notice the presence of
this file, and can quickly map in symbol information from it, rather than
reading the symbol table from the executable program. The `.syms'
file is specific to the host machine where is run. It holds an exact image
of the internal symbol table. It cannot be shared across multiple host
platforms.
-
-r
-
-readnow
-
Read each symbol file's entire symbol table immediately, rather than the
default, which is to read it incrementally as it is needed. This makes
startup slower, but makes future operations faster.
The -mapped and -readnow options are typically combined
in order to build a `.syms' file that contains complete symbol
information. (See section 12.1 Commands to specify
files, for information on `.syms' files.) A simple GDB invocation
to do nothing but build a `.syms' file for future use is:
gdb -batch -nx -mapped -readnow programname
You can run in various alternative modes--for example, in batch mode or
quiet mode.
-
-nx
-
-n
-
Do not execute commands from any initialization files (normally called
`'). Normally, the commands in these files are executed after
all the command options and arguments have been processed. See section
15.3 Command files.
-
-quiet
-
-q
-
"Quiet". Do not print the introductory and copyright messages. These messages
are also suppressed in batch mode.
-
-batch
-
Run in batch mode. Exit with status 0 after processing all the
command files specified with `-x' (and all commands from initialization
files, if not inhibited with `-n'). Exit with nonzero status if
an error occurs in executing the commands in the command files. Batch mode
may be useful for running as a filter, for example to download and run
a program on another computer; in order to make this more useful, the message
Program exited normally.
(which is ordinarily issued whenever a program running under control terminates)
is not issued when running in batch mode.
-
-cd directory
-
Run using directory as its working directory, instead of the current
directory.
-
-fullname
-
-f
-
Emacs sets this option when it runs as a subprocess. It tells to output
the full file name and line number in a standard, recognizable fashion
each time a stack frame is displayed (which includes each time your program
stops). This recognizable format looks like two `\032' characters,
followed by the file name, line number and character position separated
by colons, and a newline. The Emacs-to- interface program uses the two
`\032' characters as a signal to display the source code for the
frame.
-
quit
-
To exit , use the quit
command (abbreviated q), or type an end-of-file character (usually
C-d).
An interrupt (often C-c) does not exit from
, but rather terminates the action of any command that is in progress and
returns to command level. It is safe to type the interrupt character at
any time because does not allow it to take effect until a time when it
is safe.
If you have been using to control an attached process or device, you
can release it with the detach command (see section 4.7
Debugging an already-running process).
If you need to execute occasional shell commands during your debugging
session, there is no need to leave or suspend ; you can just use the shell
command.
-
shell command string
-
Invoke a the standard shell to
execute command string. If it exists, the environment variable SHELL
determines which shell to run. Otherwise uses /bin/sh.
The utility make is often needed in development environments.
You do not have to use the shell command for this purpose in :
-
make make-args
-
Execute the make program
with the specified arguments. This is equivalent to `shell make make-args'.
You can abbreviate a command to the first few letters of the command name,
if that abbreviation is unambiguous; and you can repeat certain commands
by typing just RET. You can also use the TAB key to get
to fill out the rest of a word in a command (or to show you the alternatives
available, if there is more than one possibility).
A command is a single line of input. There is no limit on how long it can
be. It starts with a command name, which is followed by arguments whose
meaning depends on the command name. For example, the command step
accepts an argument which is the number of times to step, as in `step
5'. You can also use the step command with no arguments.
Some command names do not allow any arguments.
command names may always be truncated if that abbreviation
is unambiguous. Other possible command abbreviations are listed in the
documentation for individual commands. In some cases, even ambiguous abbreviations
are allowed; for example, s is specially defined as equivalent
to step even though there are other commands whose names start
with s. You can test abbreviations by using them as arguments
to the help command.
A blank line as input to (typing
just RET) means to repeat the previous command. Certain commands
(for example, run) will not repeat this way; these are commands
whose unintentional repetition might cause trouble and which you are unlikely
to want to repeat.
The list and x commands, when you repeat them with
RET, construct new arguments rather than repeating exactly as
typed. This permits easy scanning of source or memory.
can also use RET in another way: to partition lengthy output,
in a way similar to the common utility more (see section 14.4
Screen size). Since it is easy to press one RET too many in
this situation, disables command repetition after any command that generates
this sort of display.
Any text from a # to
the end of the line is a comment; it does nothing. This is useful mainly
in command files (see section 15.3 Command files).
can fill in the rest of a word
in a command for you, if there is only one possibility; it can also show
you what the valid possibilities are for the next word in a command, at
any time. This works for commands, subcommands, and the names of symbols
in your program.
Press the TAB key whenever you want to fill out the rest of
a word. If there is only one possibility, fills in the word, and waits
for you to finish the command (or press RET to enter it). For
example, if you type
() info bre TAB
fills in the rest of the word `breakpoints', since that is the
only info subcommand beginning with `bre':
() info breakpoints
You can either press RET at this point, to run the info breakpoints
command, or backspace and enter something else, if `breakpoints'
does not look like the command you expected. (If you were sure you wanted
info breakpoints in the first place, you might as well just type
RET immediately after `info bre', to exploit command
abbreviations rather than command completion).
If there is more than one possibility for the next word when you press
TAB, sounds a bell. You can either supply more characters and
try again, or just press TAB a second time; displays all the possible
completions for that word. For example, you might want to set a breakpoint
on a subroutine whose name begins with `make_', but when you type
b make_TAB just sounds the bell. Typing TAB again displays
all the function names in your program that begin with those characters,
for example:
() b make_ TAB
sounds bell; press TAB again, to see:
make_a_section_from_file make_environ
make_abs_section make_function_type
make_blockvector make_pointer_type
make_cleanup make_reference_type
make_command make_symbol_completion_list
() b make_
After displaying the available possibilities, copies your partial input
(`b make_' in the example) so you can finish the command.
If you just want to see the list of alternatives in the first place,
you can press M-? rather than pressing TAB twice. M-?
means META ?. You can type this either by holding down a key designated
as the META shift on your keyboard (if there is one) while typing
?, or as ESC followed by ?.
Sometimes the string you need,
while logically a "word", may contain parentheses or other characters that
normally excludes from its notion of a word. To permit word completion
to work in this situation, you may enclose words in ' (single
quote marks) in commands.
The most likely situation where you might need this is in typing the
name of a C++ function. This is because C++ allows function overloading
(multiple definitions of the same function, distinguished by argument type).
For example, when you want to set a breakpoint you may need to distinguish
whether you mean the version of name that takes an int
parameter, name(int), or the version that takes a float
parameter, name(float). To use the word-completion facilities
in this situation, type a single quote ' at the beginning of the
function name. This alerts that it may need to consider more information
than usual when you press TAB or M-? to request word
completion:
() b 'bubble( M-?
bubble(double,double) bubble(int,int)
() b 'bubble(
In some cases, can tell that completing a name requires using quotes. When
this happens, inserts the quote for you (while completing as much as it
can) if you do not type the quote in the first place:
() b bub TAB
alters your input line to the following, and rings a bell:
() b 'bubble(
In general, can tell that a quote is needed (and inserts it) if you have
not yet started typing the argument list when you ask for completion on
an overloaded symbol.
You can always ask itself for information on its commands, using the
command help.
-
help
-
h
-
You can use help (abbreviated h)
with no arguments to display a short list of named classes of commands:
() help
List of classes of commands:
running -- Running the program
stack -- Examining the stack
data -- Examining data
breakpoints -- Making program stop at certain points
files -- Specifying and examining files
status -- Status inquiries
support -- Support facilities
user-defined -- User-defined commands
aliases -- Aliases of other commands
obscure -- Obscure features
Type "help" followed by a class name for a list of
commands in that class.
Type "help" followed by command name for full
documentation.
Command name abbreviations are allowed if unambiguous.
()
-
help class
-
Using one of the general help classes as an argument, you can get a list
of the individual commands in that class. For example, here is the help
display for the class status:
() help status
Status inquiries.
List of commands:
show -- Generic command for showing things set
with "set"
info -- Generic command for printing status
Type "help" followed by command name for full
documentation.
Command name abbreviations are allowed if unambiguous.
()
-
help command
-
With a command name as help argument, displays a short paragraph
on how to use that command.
In addition to help, you can use the commands info and
show to inquire about the state of your program, or the state
of itself. Each command supports many topics of inquiry; this manual introduces
each of them in the appropriate context. The listings under info
and under show in the Index point to all the sub-commands. See
section Index.
-
info
-
This command (abbreviated i)
is for describing the state of your program. For example, you can list
the arguments given to your program with info args, list the registers
currently in use with info registers, or list the breakpoints
you have set with info breakpoints. You can get a complete list
of the info sub-commands with help info.
-
show
-
In contrast, show is for describing the state of itself. You can
change most of the things you can show, by using the related command
set; for example, you can control what number system is used for
displays with set radix, or simply inquire which is currently
in use with show radix. To display all
the settable parameters and their current values, you can use show
with no arguments; you may also use info set. Both commands produce
the same display.
Here are three miscellaneous show subcommands, all of which are
exceptional in lacking corresponding set commands:
-
show version
-
Show what version of is running.
You should include this information in bug-reports. If multiple versions
of are in use at your site, you may occasionally want to determine which
version of you are running; as evolves, new commands are introduced, and
old ones may wither away. The version number is also announced when you
start .
-
show copying
-
Display information about permission for copying .
-
show warranty
-
Display the GNU "NO WARRANTY" statement.
When you run a program under , you must first generate debugging information
when you compile it. You may start it with its arguments, if any, in an
environment of your choice. You may redirect your program's input and output,
debug an already running process, or kill a child process.
In order to debug a program effectively, you need to generate debugging
information when you compile it. This debugging information is stored in
the object file; it describes the data type of each variable or function
and the correspondence between source line numbers and addresses in the
executable code.
To request debugging information, specify the `-g' option when
you run the compiler.
Many C compilers are unable to handle the `-g' and `-O'
options together. Using those compilers, you cannot generate optimized
executables containing debugging information.
, the GNU C compiler, supports `-g' with or without `-O',
making it possible to debug optimized code. We recommend that you always
use `-g' whenever you compile a program. You may think your program
is correct, but there is no sense in pushing your luck.
When you debug a program compiled
with `-g -O', remember that the optimizer is rearranging your
code; the debugger shows you what is really there. Do not be too surprised
when the execution path does not exactly match your source file! An extreme
example: if you define a variable, but never use it, never sees that variable--because
the compiler optimizes it out of existence.
Some things do not work as well with `-g -O' as with just `-g',
particularly on machines with instruction scheduling. If in doubt, recompile
with `-g' alone, and if this fixes the problem, please report
it as a bug (including a test case!).
Older versions of the GNU C compiler permitted a variant option `-gg'
for debugging information. no longer supports this format; if your GNU
C compiler has this option, do not use it.
-
run
-
r
-
Use the run command to start your program
under . You must first specify the program name with an argument to (see
section 2 Getting In and Out of), or by using
the file or exec-file command (see section 12.1
Commands to specify files).
If you are running your program in an execution environment that supports
processes, run creates an inferior process and makes that process
run your program. (In environments without processes, run jumps
to the start of your program.)
The execution of a program is affected by certain information it receives
from its superior. provides ways to specify this information, which you
must do before starting your program. (You can change it after starting
your program, but such changes only affect your program the next time you
start it.) This information may be divided into four categories:
-
The arguments.
-
Specify the arguments to give your program as the arguments of the run
command. If a shell is available on your target, the shell is used to pass
the arguments, so that you may use normal conventions (such as wildcard
expansion or variable substitution) in describing the arguments. In Unix
systems, you can control which shell is used with the SHELL environment
variable. See section 4.3 Your program's arguments.
-
The environment.
-
Your program normally inherits its environment from , but you can use the
commands set environment and unset environment to change
parts of the environment that affect your program. See section 4.4
Your program's environment.
-
The working directory.
-
Your program inherits its working directory from . You can set the working
directory with the cd command in . See section 4.5
Your program's working directory.
-
The standard input and output.
-
Your program normally uses the same device for standard input and standard
output as is using. You can redirect input and output in the run
command line, or you can use the tty command to set a different
device for your program. See section 4.6 Your
program's input and output. Warning:
While input and output redirection work, you cannot use pipes to pass the
output of the program you are debugging to another program; if you attempt
this, is likely to wind up debugging the wrong program.
When you issue the run command, your program begins to execute
immediately. See section 5 Stopping and Continuing,
for discussion of how to arrange for your program to stop. Once your program
has stopped, you may call functions in your program, using the print
or call commands. See section 8 Examining
Data.
If the modification time of your symbol file has changed since the last
time read its symbols, discards its symbol table, and reads it again. When
it does this, tries to retain your current breakpoints.
The arguments to your program can be specified by the
arguments of the run command. They are passed to a shell, which
expands wildcard characters and performs redirection of I/O, and thence
to your program. Your SHELL environment variable (if it exists)
specifies what shell uses. If you do not define SHELL, uses /bin/sh.
run with no arguments uses the same arguments used by the previous
run, or those set by the set args command.
-
set args
-
Specify the arguments to be used the next time your program is run. If
set args has no arguments, run executes your program
with no arguments. Once you have run your program with arguments, using
set args before the next run is the only way to run it
again without arguments.
-
show args
-
Show the arguments to give your program when it is
started.
The environment consists of a set of environment
variables and their values. Environment variables conventionally record
such things as your user name, your home directory, your terminal type,
and your search path for programs to run. Usually you set up environment
variables with the shell and they are inherited by all the other programs
you run. When debugging, it can be useful to try running your program with
a modified environment without having to start over again.
-
path directory
-
Add directory to the front of the PATH
environment variable (the search path for executables), for both and your
program. You may specify several directory names, separated by `:'
or whitespace. If directory is already in the path, it is moved
to the front, so it is searched sooner. You can use the string `$cwd'
to refer to whatever is the current working directory at the time searches
the path. If you use `.' instead, it refers to the directory where
you executed the path command. replaces `.' in the directory
argument (with the current path) before adding directory to the
search path.
-
show paths
-
Display the list of search paths for executables (the
PATH environment variable).
-
show environment [varname]
-
Print the value of environment variable varname
to be given to your program when it starts. If you do not supply varname,
print the names and values of all environment variables to be given to
your program. You can abbreviate environment as env.
-
set environment varname [=] value
-
Set environment variable varname to value.
The value changes for your program only, not for itself. value may
be any string; the values of environment variables are just strings, and
any interpretation is supplied by your program itself. The value
parameter is optional; if it is eliminated, the variable is set to a null
value. For example, this command:
set env USER = foo
tells a Unix program, when subsequently run, that its user is named `foo'.
(The spaces around `=' are used for clarity here; they are not
actually required.)
-
unset environment varname
-
Remove variable varname from the environment
to be passed to your program. This is different from `set env varname
='; unset environment removes the variable from the environment,
rather than assigning it an empty value.
Warning: runs your program using the shell indicated by your SHELL
environment variable if it exists (or /bin/sh if not). If your
SHELL variable names a shell that runs an initialization file--such
as `.cshrc' for C-shell, or `.bashrc' for BASH--any variables
you set in that file affect your program. You may wish to move setting
of environment variables to files that are only run when you sign on, such
as `.login' or `.profile'.
Each time you start your program with run,
it inherits its working directory from the current working directory of
. The working directory is initially whatever it inherited from its parent
process (typically the shell), but you can specify a new working directory
in with the cd command.
The working directory also serves as a default for the commands that
specify files for to operate on. See section 12.1
Commands to specify files.
-
cd directory
-
Set the working directory to directory.
-
pwd
-
Print the working directory.
By default,
the program you run under does input and output to the same terminal that
uses. switches the terminal to its own terminal modes to interact with
you, but it records the terminal modes your program was using and switches
back to them when you continue running your program.
-
info terminal
-
Displays information recorded by about the terminal
modes your program is using.
You can redirect your program's input and/or output using shell redirection
with the run command. For example,
run > outfile
starts your program, diverting its output to the file `outfile'.
Another way to specify where
your program should do input and output is with the tty command.
This command accepts a file name as argument, and causes this file to be
the default for future run commands. It also resets the controlling
terminal for the child process, for future run commands. For example,
tty /dev/ttyb
directs that processes started with subsequent run commands default
to do input and output on the terminal `/dev/ttyb' and have that
as their controlling terminal.
An explicit redirection in run overrides the tty command's
effect on the input/output device, but not its effect on the controlling
terminal.
When you use the tty command or redirect input in the run
command, only the input for your program is affected. The input
for still comes from your terminal.
-
attach process-id
-
This command attaches to a running process--one that was started outside
. (info files shows your active targets.) The command takes as
argument a process ID. The usual way to find out the process-id of a Unix
process is with the ps utility, or with the `jobs -l'
shell command. attach does not repeat if you press RET
a second time after executing the command.
To use attach, your program must be running in an environment
which supports processes; for example, attach does not work for
programs on bare-board targets that lack an operating system. You must
also have permission to send the process a signal.
When using attach, you should first use the file command
to specify the program running in the process and load its symbol table.
See section 12.1 Commands to specify files.
The first thing does after arranging to debug the specified process
is to stop it. You can examine and modify an attached process with all
the commands that are ordinarily available when you start processes with
run. You can insert breakpoints; you can step and continue; you
can modify storage. If you would rather the process continue running, you
may use the continue command after attaching to the process.
-
detach
-
When you have finished debugging the attached process,
you can use the detach command to release it from control. Detaching
the process continues its execution. After the detach command,
that process and become completely independent once more, and you are ready
to attach another process or start one with run. detach
does not repeat if you press RET again after executing the command.
If you exit or use the run command while you have an attached
process, you kill that process. By default, asks for confirmation if you
try to do either of these things; you can control whether or not you need
to confirm by using the set confirm command (see section 14.6
Optional warnings and messages).
-
kill
-
Kill the child process in which your program is running
under .
This command is useful if you wish to debug a core dump instead of a running
process. ignores any core dump file while your program is running.
On some operating systems, a program cannot be executed outside while
you have breakpoints set on it inside . You can use the kill command
in this situation to permit running your program outside the debugger.
The kill command is also useful if you wish to recompile and
relink your program, since on many systems it is impossible to modify an
executable file while it is running in a process. In this case, when you
next type run, notices that the file has changed, and reads the
symbol table again (while trying to preserve your current breakpoint settings).
Some operating systems provide
a facility called `/proc' that can be used to examine the image
of a running process using file-system subroutines. If is configured for
an operating system with this facility, the command info proc
is available to report on several kinds of information about the process
running your program.
-
info proc
-
Summarize available information about the process.
-
info proc mappings
-
Report on the address ranges accessible in the program,
with information on whether your program may read, write, or execute each
range.
-
info proc times
-
Starting time, user CPU time, and system CPU time
for your program and its children.
-
info proc id
-
Report on the process IDs related to your program:
its own process ID, the ID of its parent, the process group ID, and the
session ID.
-
info proc status
-
General information on the state of the process. If
the process is stopped, this report includes the reason for stopping, and
any signal received.
-
info proc all
-
Show all the above information about the process.
In some
operating systems, a single program may have more than one thread
of execution. The precise semantics of threads differ from one operating
system to another, but in general the threads of a single program are akin
to multiple processes--except that they share one address space (that is,
they can all examine and modify the same variables). On the other hand,
each thread has its own registers and execution stack, and perhaps private
memory.
provides these facilities for debugging multi-thread programs:
-
automatic notification of new threads
-
`thread threadno', a command to switch among threads
-
`info threads', a command to inquire about existing threads
-
thread-specific breakpoints
Warning: These facilities are not yet available on every
configuration where the operating system supports threads. If your does
not support threads, these commands have no effect. For example, a system
without thread support shows no output from `info threads', and
always rejects the thread command, like this:
() info threads
() thread 1
Thread ID 1 not known. Use the "info threads" command to
see the IDs of currently known threads.
The thread debugging facility
allows you to observe all threads while your program runs--but whenever
takes control, one thread in particular is always the focus of debugging.
This thread is called the current thread. Debugging commands show
program information from the perspective of the current thread.
Whenever detects a new thread
in your program, it displays the target system's identification for the
thread with a message in the form `[New systag]'. systag
is a thread identifier whose form varies depending on the particular system.
For example, on LynxOS, you might see
[New process 35 thread 27]
when notices a new thread. In contrast, on an SGI system, the systag
is simply something like `process 368', with no further qualifier.
For debugging purposes, associates
its own thread number--always a single integer--with each thread in your
program.
-
info threads
-
Display a summary of all threads currently in your
program. displays for each thread (in this order):
-
the thread number assigned by
-
the target system's thread identifier (systag)
-
the current stack frame summary for that thread
An asterisk `*' to the left of the thread number indicates the
current thread. For example,
() info threads
3 process 35 thread 27 0x34e5 in sigpause ()
2 process 35 thread 23 0x34e5 in sigpause ()
* 1 process 35 thread 13 main (argc=1, argv=0x7ffffff8)
at threadtest.c:68
-
thread threadno
-
Make thread number threadno the current thread.
The command argument threadno is the internal thread number, as
shown in the first field of the `info threads' display. responds
by displaying the system identifier of the thread you selected, and its
current stack frame summary:
() thread 2
[Switching to process 35 thread 23]
0x34e5 in sigpause ()
As with the `[New ...]' message, the form of the text after `Switching
to' depends on your system's conventions for identifying threads.
Whenever
stops your program, due to a breakpoint or a signal, it automatically selects
the thread where that breakpoint or signal happened. alerts you to the
context switch with a message of the form `[Switching to systag]'
to identify the thread.
See section 5.3 Stopping and starting multi-thread
programs, for more information about how behaves when you stop and
start programs with multiple threads.
See section 5.1.2 Setting watchpoints,
for information about watchpoints in programs with multiple threads.
The principal purposes of using a debugger are so that you can stop your
program before it terminates; or so that, if your program runs into trouble,
you can investigate and find out why.
Inside , your program may stop for any of several reasons, such as a
signal, a breakpoint, or reaching a new line after a command such as step.
You may then examine and change variables, set new breakpoints or remove
old ones, and then continue execution. Usually, the messages shown by provide
ample explanation of the status of your program--but you can also explicitly
request this information at any time.
-
info program
-
Display information about the status of your program:
whether it is running or not, what process it is, and why it stopped.
A breakpoint makes your program stop whenever
a certain point in the program is reached. For each breakpoint, you can
add conditions to control in finer detail whether your program stops. You
can set breakpoints with the break command and its variants (see
section 5.1.1 Setting breakpoints), to specify
the place where your program should stop by line number, function name
or exact address in the program. In languages with exception handling (such
as GNU C++), you can also set breakpoints where an exception is raised
(see section 5.1.3 Breakpoints and exceptions).
A
watchpoint is a special breakpoint that stops your program when
the value of an expression changes. You must use a different command to
set watchpoints (see section 5.1.2 Setting watchpoints),
but aside from that, you can manage a watchpoint like any other breakpoint:
you enable, disable, and delete both breakpoints and watchpoints using
the same commands.
You can arrange to have values from your program displayed automatically
whenever stops at a breakpoint. See section 8.6
Automatic display.
assigns a number to each breakpoint
or watchpoint when you create it; these numbers are successive integers
starting with one. In many of the commands for controlling various features
of breakpoints you use the breakpoint number to say which breakpoint you
want to change. Each breakpoint may be enabled or disabled;
if disabled, it has no effect on your program until you enable it again.
Breakpoints
are set with the break command (abbreviated b). The debugger
convenience variable `$bpnum' records the number of the beakpoint
you've set most recently; see section 8.9 Convenience
variables, for a discussion of what you can do with convenience variables.
You have several ways to say where the breakpoint should go.
-
break function
-
Set a breakpoint at entry to function function. When using source
languages that permit overloading of symbols, such as C++, function
may refer to more than one possible place to break. See section 5.1.8
Breakpoint menus, for a discussion of that situation.
-
break +offset
-
break -offset
-
Set a breakpoint some number of lines forward or back from the position
at which execution stopped in the currently selected frame.
-
break linenum
-
Set a breakpoint at line linenum in the current source file. That
file is the last file whose source text was printed. This breakpoint stops
your program just before it executes any of the code on that line.
-
break filename:linenum
-
Set a breakpoint at line linenum in source file filename.
-
break filename:function
-
Set a breakpoint at entry to function function found in file filename.
Specifying a file name as well as a function name is superfluous except
when multiple files contain similarly named functions.
-
break *address
-
Set a breakpoint at address address. You can use this to set breakpoints
in parts of your program which do not have debugging information or source
files.
-
break
-
When called without any arguments, break sets a breakpoint at
the next instruction to be executed in the selected stack frame (see section
6 Examining the Stack). In any selected frame
but the innermost, this makes your program stop as soon as control returns
to that frame. This is similar to the effect of a finish command
in the frame inside the selected frame--except that finish does
not leave an active breakpoint. If you use break without an argument
in the innermost frame, stops the next time it reaches the current location;
this may be useful inside loops. normally ignores breakpoints when it resumes
execution, until at least one instruction has been executed. If it did
not do this, you would be unable to proceed past a breakpoint without first
disabling the breakpoint. This rule applies whether or not the breakpoint
already existed when your program stopped.
-
break ... if cond
-
Set a breakpoint with condition cond; evaluate the expression cond
each time the breakpoint is reached, and stop only if the value is nonzero--that
is, if cond evaluates as true. `...' stands for one of
the possible arguments described above (or no argument) specifying where
to break. See section 5.1.6 Break conditions,
for more information on breakpoint conditions.
-
tbreak args
-
Set a breakpoint enabled only for one stop. args
are the same as for the break command, and the breakpoint is set
in the same way, but the breakpoint is automatically deleted after the
first time your program stops there. See section 5.1.5
Disabling breakpoints.
-
rbreak regex
-
Set breakpoints on all functions
matching the regular expression regex. This command sets an unconditional
breakpoint on all matches, printing a list of all breakpoints it set. Once
these breakpoints are set, they are treated just like the breakpoints set
with the break command. You can delete them, disable them, or
make them conditional the same way as any other breakpoint. When debugging
C++ programs, rbreak is useful for setting breakpoints on overloaded
functions that are not members of any special classes.
-
info breakpoints [n]
-
info break [n]
-
info watchpoints [n]
-
Print a table of all breakpoints and watchpoints set and not deleted, with
the following columns for each breakpoint:
-
Breakpoint Numbers
-
Type
-
Breakpoint or watchpoint.
-
Disposition
-
Whether the breakpoint is marked to be disabled or deleted when hit.
-
Enabled or Disabled
-
Enabled breakpoints are marked with `y'. `n' marks breakpoints
that are not enabled.
-
Address
-
Where the breakpoint is in your program, as a memory address
-
What
-
Where the breakpoint is in the source for your program, as a file and line
number.
If a breakpoint is conditional, info break shows the condition
on the line following the affected breakpoint; breakpoint commands, if
any, are listed after that. info break with a breakpoint number
n as argument lists only that breakpoint. The convenience variable
$_ and the default examining-address for the x command
are set to the address of the last breakpoint listed (see section 8.5
Examining memory).
allows you to set any number of breakpoints at the same place in your program.
There is nothing silly or meaningless about this. When the breakpoints
are conditional, this is even useful (see section 5.1.6
Break conditions).
itself sometimes sets breakpoints
in your program for special purposes, such as proper handling of longjmp
(in C programs). These internal breakpoints are assigned negative numbers,
starting with -1; `info breakpoints' does not display
them.
You can see these breakpoints with the maintenance command `maint
info breakpoints'.
-
maint info breakpoints
-
Using the same format as `info breakpoints',
display both the breakpoints you've set explicitly, and those is using
for internal purposes. Internal breakpoints are shown with negative breakpoint
numbers. The type column identifies what kind of breakpoint is shown:
-
breakpoint
-
Normal, explicitly set breakpoint.
-
watchpoint
-
Normal, explicitly set watchpoint.
-
longjmp
-
Internal breakpoint, used to handle correctly stepping through longjmp
calls.
-
longjmp resume
-
Internal breakpoint at the target of a longjmp.
-
until
-
Temporary internal breakpoint used by the until command.
-
finish
-
Temporary internal breakpoint used by the finish command.
You can use a watchpoint to stop execution whenever the value of an
expression changes, without having to predict a particular place where
this may happen.
Watchpoints currently execute two orders of magnitude more slowly than
other breakpoints, but this can be well worth it to catch errors where
you have no clue what part of your program is the culprit.
-
watch expr
-
Set a watchpoint for an expression.
-
info watchpoints
-
This command prints a list of watchpoints and breakpoints; it is the same
as info break.
Warning: in multi-thread programs, watchpoints have only limited
usefulness. With the current watchpoint implementation, can only watch
the value of an expression in a single thread. If you are confident
that the expression can only change due to the current thread's activity
(and if you are also confident that no other thread can become current),
then you can use watchpoints as usual. However, may not notice when a non-current
thread's activity changes the expression.
Some languages, such as GNU C++, implement exception handling. You can
use to examine what caused your program to raise an exception, and to list
the exceptions your program is prepared to handle at a given point in time.
-
catch exceptions
-
You can set breakpoints at active exception handlers
by using the catch command. exceptions is a list of names
of exceptions to catch.
You can use info catch to list active exception handlers. See
section 6.4 Information about a frame.
There are currently some limitations to exception handling in :
-
If you call a function interactively, normally returns control to you when
the function has finished executing. If the call raises an exception, however,
the call may bypass the mechanism that returns control to you and cause
your program to simply continue running until it hits a breakpoint, catches
a signal that is listening for, or exits.
-
You cannot raise an exception interactively.
-
You cannot install an exception handler interactively.
Sometimes catch is not the best way to debug
exception handling: if you need to know exactly where an exception is raised,
it is better to stop before the exception handler is called, since
that way you can see the stack before any unwinding takes place. If you
set a breakpoint in an exception handler instead, it may not be easy to
find out where the exception was raised.
To stop just before an exception handler is called, you need some knowledge
of the implementation. In the case of GNU C++, exceptions are raised by
calling a library function named __raise_exception which has the
following ANSI C interface:
/* addr is where the exception identifier is stored.
ID is the exception identifier. */
void __raise_exception (void **addr, void *id);
To make the debugger catch all exceptions before any stack unwinding takes
place, set a breakpoint on __raise_exception (see section 5.1
Breakpoints, watchpoints, and exceptions).
With a conditional breakpoint (see section 5.1.6
Break conditions) that depends on the value of id, you can stop
your program when a specific exception is raised. You can use multiple
conditional breakpoints to stop your program when any of a number of exceptions
are raised.
It is often necessary to eliminate
a breakpoint or watchpoint once it has done its job and you no longer want
your program to stop there. This is called deleting the breakpoint.
A breakpoint that has been deleted no longer exists; it is forgotten.
With the clear command you can delete breakpoints according
to where they are in your program. With the delete command you
can delete individual breakpoints or watchpoints by specifying their breakpoint
numbers.
It is not necessary to delete a breakpoint to proceed past it. automatically
ignores breakpoints on the first instruction to be executed when you continue
execution without changing the execution address.
-
clear
-
Delete any breakpoints at the next instruction to
be executed in the selected stack frame (see section 6.3
Selecting a frame). When the innermost frame is selected, this is a
good way to delete a breakpoint where your program just stopped.
-
clear function
-
clear filename:function
-
Delete any breakpoints set at entry to the function function.
-
clear linenum
-
clear filename:linenum
-
Delete any breakpoints set at or within the code of the specified line.
-
delete [breakpoints] [bnums...]
-
Delete the
breakpoints or watchpoints of the numbers specified as arguments. If no
argument is specified, delete all breakpoints ( asks confirmation, unless
you have set confirm off). You can abbreviate this command as
d.
Rather than deleting a breakpoint
or watchpoint, you might prefer to disable it. This makes the breakpoint
inoperative as if it had been deleted, but remembers the information on
the breakpoint so that you can enable it again later.
You disable and enable breakpoints and watchpoints with the enable
and disable commands, optionally specifying one or more breakpoint
numbers as arguments. Use info break or info watch to
print a list of breakpoints or watchpoints if you do not know which numbers
to use.
A breakpoint or watchpoint can have any of four different states of
enablement:
-
Enabled. The breakpoint stops your program. A breakpoint set with the break
command starts out in this state.
-
Disabled. The breakpoint has no effect on your program.
-
Enabled once. The breakpoint stops your program, but then becomes disabled.
A breakpoint set with the tbreak command starts out in this state.
-
Enabled for deletion. The breakpoint stops your program, but immediately
after it does so it is deleted permanently.
You can use the following commands to enable or disable breakpoints and
watchpoints:
-
disable [breakpoints] [bnums...]
-
Disable
the specified breakpoints--or all breakpoints, if none are listed. A disabled
breakpoint has no effect but is not forgotten. All options such as ignore-counts,
conditions and commands are remembered in case the breakpoint is enabled
again later. You may abbreviate disable as dis.
-
enable [breakpoints] [bnums...]
-
Enable the specified breakpoints
(or all defined breakpoints). They become effective once again in stopping
your program.
-
enable [breakpoints] once bnums...
-
Enable the specified breakpoints temporarily. disables any of these breakpoints
immediately after stopping your program.
-
enable [breakpoints] delete bnums...
-
Enable the specified breakpoints to work once, then die. deletes any of
these breakpoints as soon as your program stops there.
Save for a breakpoint set with tbreak (see section 5.1.1
Setting breakpoints), breakpoints that you set are initially enabled;
subsequently, they become disabled or enabled only when you use one of
the commands above. (The command until can set and delete a breakpoint
of its own, but it does not change the state of your other breakpoints;
see section 5.2 Continuing and stepping.)
The simplest sort of breakpoint breaks every time your program reaches
a specified place. You can also specify a condition for a breakpoint.
A condition is just a Boolean expression in your programming language (see
section 8.1 Expressions). A breakpoint with
a condition evaluates the expression each time your program reaches it,
and your program stops only if the condition is true.
This is the converse of using assertions for program validation; in
that situation, you want to stop when the assertion is violated--that is,
when the condition is false. In C, if you want to test an assertion expressed
by the condition assert, you should set the condition `! assert'
on the appropriate breakpoint.
Conditions are also accepted for watchpoints; you may not need them,
since a watchpoint is inspecting the value of an expression anyhow--but
it might be simpler, say, to just set a watchpoint on a variable name,
and specify a condition that tests whether the new value is an interesting
one.
Break conditions can have side effects, and may even call functions
in your program. This can be useful, for example, to activate functions
that log program progress, or to use your own print functions to format
special data structures. The effects are completely predictable unless
there is another enabled breakpoint at the same address. (In that case,
might see the other breakpoint first and stop your program without checking
the condition of this one.) Note that breakpoint commands are usually more
convenient and flexible for the purpose of performing side effects when
a breakpoint is reached (see section 5.1.7 Breakpoint
command lists).
Break conditions can be specified when a breakpoint is set, by using
`if' in the arguments to the break command. See section
5.1.1 Setting breakpoints. They can also be
changed at any time with the condition command. The watch
command does not recognize the if keyword; condition
is the only way to impose a further condition on a watchpoint.
-
condition bnum expression
-
Specify expression as the break condition for
breakpoint or watchpoint number bnum. After you set a condition,
breakpoint bnum stops your program only if the value of expression
is true (nonzero, in C). When you use condition, checks expression
immediately for syntactic correctness, and to determine whether symbols
in it have referents in the context of your breakpoint. does not actually
evaluate expression at the time the condition command is
given, however. See section 8.1 Expressions.
-
condition bnum
-
Remove the condition from breakpoint number bnum. It becomes an
ordinary unconditional breakpoint.
A special case of a breakpoint condition is to stop
only when the breakpoint has been reached a certain number of times. This
is so useful that there is a special way to do it, using the ignore
count of the breakpoint. Every breakpoint has an ignore count, which
is an integer. Most of the time, the ignore count is zero, and therefore
has no effect. But if your program reaches a breakpoint whose ignore count
is positive, then instead of stopping, it just decrements the ignore count
by one and continues. As a result, if the ignore count value is n,
the breakpoint does not stop the next n times your program reaches
it.
-
ignore bnum count
-
Set the ignore count of breakpoint number bnum
to count. The next count times the breakpoint is reached,
your program's execution does not stop; other than to decrement the ignore
count, takes no action. To make the breakpoint stop the next time it is
reached, specify a count of zero. When you use continue to resume
execution of your program from a breakpoint, you can specify an ignore
count directly as an argument to continue, rather than using ignore.
See section 5.2 Continuing and stepping. If
a breakpoint has a positive ignore count and a condition, the condition
is not checked. Once the ignore count reaches zero, resumes checking the
condition. You could achieve the effect of the ignore count with a condition
such as `$foo-- <= 0' using a debugger convenience variable
that is decremented each time. See section 8.9
Convenience variables.
You can give any breakpoint (or watchpoint) a series
of commands to execute when your program stops due to that breakpoint.
For example, you might want to print the values of certain expressions,
or enable other breakpoints.
-
commands [bnum]
-
... command-list ...
-
end
-
Specify a list of commands for
breakpoint number bnum. The commands themselves appear on the following
lines. Type a line containing just end to terminate the commands.
To remove all commands from a breakpoint, type commands and follow
it immediately with end; that is, give no commands. With no bnum
argument, commands refers to the last breakpoint or watchpoint
set (not to the breakpoint most recently encountered).
Pressing RET as a means of repeating the last command is disabled
within a command-list.
You can use breakpoint commands to start your program up again. Simply
use the continue command, or step, or any other command
that resumes execution.
Any other commands in the command list, after a command that resumes
execution, are ignored. This is because any time you resume execution (even
with a simple next or step), you may encounter another
breakpoint--which could have its own command list, leading to ambiguities
about which list to execute.
If the first command you specify in a command list
is silent, the usual message about stopping at a breakpoint is
not printed. This may be desirable for breakpoints that are to print a
specific message and then continue. If none of the remaining commands print
anything, you see no sign that the breakpoint was reached. silent
is meaningful only at the beginning of a breakpoint command list.
The commands echo, output, and printf allow
you to print precisely controlled output, and are often useful in silent
breakpoints. See section 15.4 Commands for controlled
output.
For example, here is how you could use breakpoint commands to print
the value of x at entry to foo whenever x is
positive.
break foo if x>0
commands
silent
printf "x is %d\n",x
cont
end
One application for breakpoint commands is to compensate for one bug so
you can test for another. Put a breakpoint just after the erroneous line
of code, give it a condition to detect the case in which something erroneous
has been done, and give it commands to assign correct values to any variables
that need them. End with the continue command so that your program
does not stop, and start with the silent command so that no output
is produced. Here is an example:
break 403
commands
silent
set x = y + 4
cont
end
Some programming languages (notably C++) permit a single function name
to be defined several times, for application in different contexts. This
is called overloading. When a function name is overloaded, `break
function' is not enough to tell where you want a breakpoint.
If you realize this is a problem, you can use something like `break
function(types)' to specify which particular version
of the function you want. Otherwise, offers you a menu of numbered choices
for different possible breakpoints, and waits for your selection with the
prompt `>'. The first two options are always `[0] cancel'
and `[1] all'. Typing 1 sets a breakpoint at each definition
of function, and typing 0 aborts the break command
without setting any new breakpoints.
For example, the following session excerpt shows an attempt to set a
breakpoint at the overloaded symbol String::after. We choose three
particular definitions of that function name:
() b String::after
[0] cancel
[1] all
[2] file:String.cc; line number:867
[3] file:String.cc; line number:860
[4] file:String.cc; line number:875
[5] file:String.cc; line number:853
[6] file:String.cc; line number:846
[7] file:String.cc; line number:735
> 2 4 6
Breakpoint 1 at 0xb26c: file String.cc, line 867.
Breakpoint 2 at 0xb344: file String.cc, line 875.
Breakpoint 3 at 0xafcc: file String.cc, line 846.
Multiple breakpoints were set.
Use the "delete" command to delete unwanted
breakpoints.
()
Under some operating systems, breakpoints cannot be used in a program if
any other process is running that program. In this situation, attempting
to run or continue a program with a breakpoint causes to stop the other
process.
When this happens, you have three ways to proceed:
-
Remove or disable the breakpoints, then continue.
-
Suspend , and copy the file containing your program to a new name. Resume
and use the exec-file command to specify that should run your
program under that name. Then start your program again.
-
Relink your program so that the text segment is nonsharable, using the
linker option `-N'. The operating system limitation may not apply
to nonsharable executables.
Continuing
means resuming program execution until your program completes normally.
In contrast, stepping means executing just one more "step" of your
program, where "step" may mean either one line of source code, or one machine
instruction (depending on what particular command you use). Either when
continuing or when stepping, your program may stop even sooner, due to
a breakpoint or a signal. (If due to a signal, you may want to use handle,
or use `signal 0' to resume execution. @xref{Signals, ,Signals}.)
-
continue [ignore-count]
-
c [ignore-count]
-
fg [ignore-count]
-
Resume program
execution, at the address where your program last stopped; any breakpoints
set at that address are bypassed. The optional argument ignore-count
allows you to specify a further number of times to ignore a breakpoint
at this location; its effect is like that of ignore (see section
5.1.6 Break conditions). The argument ignore-count
is meaningful only when your program stopped due to a breakpoint. At other
times, the argument to continue is ignored. The synonyms c
and fg are provided purely for convenience, and have exactly the
same behavior as continue.
To resume execution at a different place, you can use return (see
section 11.4 Returning from a function) to
go back to the calling function; or jump (see section 11.2
Continuing at a different address) to go to an arbitrary location in
your program.
A typical technique for using stepping is to set a breakpoint (see section
5.1 Breakpoints, watchpoints, and exceptions)
at the beginning of the function or the section of your program where a
problem is believed to lie, run your program until it stops at that breakpoint,
and then step through the suspect area, examining the variables that are
interesting, until you see the problem happen.
-
step
-
Continue running your program
until control reaches a different source line, then stop it and return
control to . This command is abbreviated s.
Warning: If you use the step command while
control is within a function that was compiled without debugging information,
execution proceeds until control reaches a function that does have debugging
information. Likewise, it will not step into a function which is compiled
without debugging information. To step through functions without debugging
information, use the stepi command, described below.
-
step count
-
Continue running as in step, but do so count times. If
a breakpoint is reached, or a signal not related to stepping occurs before
count steps, stepping stops right away.
-
next [count]
-
Continue to the next source line
in the current (innermost) stack frame. Similar to step, but any
function calls appearing within the line of code are executed without stopping.
Execution stops when control reaches a different line of code at the stack
level which was executing when the next command was given. This
command is abbreviated n. An argument count is a repeat
count, as for step. next within a function that lacks
debugging information acts like step, but any function calls appearing
within the code of the function are executed without stopping.
-
finish
-
Continue running until just after function in the
selected stack frame returns. Print the returned value (if any). Contrast
this with the return command (see section 11.4
Returning from a function).
-
until
-
-
u
-
Continue running until a source line past the current
line, in the current stack frame, is reached. This command is used to avoid
single stepping through a loop more than once. It is like the next
command, except that when until encounters a jump, it automatically
continues execution until the program counter is greater than the address
of the jump. This means that when you reach the end of a loop after single
stepping though it, until makes your program continue execution
until it exits the loop. In contrast, a next command at the end
of a loop simply steps back to the beginning of the loop, which forces
you to step through the next iteration. until always stops your
program if it attempts to exit the current stack frame. until
may produce somewhat counterintuitive results if the order of machine code
does not match the order of the source lines. For example, in the following
excerpt from a debugging session, the f (frame) command
shows that execution is stopped at line 206; yet when we use until,
we get to line 195:
() f
#0 main (argc=4, argv=0xf7fffae8) at m4.c:206
206 expand_input();
() until
195 for ( ; argc > 0; NEXTARG) {
This happened because, for execution efficiency, the compiler had generated
code for the loop closure test at the end, rather than the start, of the
loop--even though the test in a C for-loop is written before the
body of the loop. The until command appeared to step back to the
beginning of the loop when it advanced to this expression; however, it
has not really gone to an earlier statement--not in terms of the actual
machine code. until with no argument works by means of single
instruction stepping, and hence is slower than until with an argument.
-
until location
-
u location
-
Continue running your program until either the specified location is reached,
or the current stack frame returns. location is any of the forms
of argument acceptable to break (see section 5.1.1
Setting breakpoints). This form of the command uses breakpoints, and
hence is quicker than until without an argument.
-
stepi
-
si
-
Execute one machine instruction,
then stop and return to the debugger. It is often useful to do `display/i
$pc' when stepping by machine instructions. This makes automatically
display the next instruction to be executed, each time your program stops.
See section 8.6 Automatic display. An argument
is a repeat count, as in step.
-
nexti
-
ni
-
Execute one machine instruction,
but if it is a function call, proceed until the function returns. An argument
is a repeat count, as in next.
When your program has multiple threads (see section 4.10
Debugging programs with multiple threads), you can choose whether to
set breakpoints on all threads, or on a particular thread.
-
break linespec thread threadno
-
-
break linespec thread threadno if ...
-
Use the qualifier `thread threadno' with a breakpoint command
to specify that you only want to stop the program when a particular thread
reaches this breakpoint. threadno is one of the numeric thread identifiers
assigned by , shown in the first column of the `info threads'
display. If you do not specify `thread threadno' when you
set a breakpoint, the breakpoint applies to all threads of your
program. You can use the thread qualifier on conditional breakpoints
as well; in this case, place `thread threadno' before the
breakpoint condition, like this:
(gdb) break frik.c:13 thread 28 if bartab > lim
Whenever your program stops under
for any reason, all threads of execution stop, not just the current
thread. This allows you to examine the overall state of the program, including
switching between threads, without worrying that things may change underfoot.
Conversely, whenever you restart
the program, all threads start executing. This is true even when
single-stepping with commands like step or next.
In particular, cannot single-step all threads in lockstep. Since thread
scheduling is up to your debugging target's operating system (not controlled
by ), other threads may execute more than one statement while the current
thread completes a single step. Moreover, in general other threads stop
in the middle of a statement, rather than at a clean statement boundary,
when the program stops.
You might even find your program stopped in another thread after continuing
or even single-stepping. This happens whenever some other thread runs into
a breakpoint, a signal, or an exception before the first thread completes
whatever you requested.
When your program has stopped, the first thing you need to know is where
it stopped and how it got there.
Each time your program performs a function call,
the information about where in your program the call was made from is saved
in a block of data called a stack frame. The frame also contains
the arguments of the call and the local variables of the function that
was called. All the stack frames are allocated in a region of memory called
the call stack.
When your program stops, the commands for examining the stack allow
you to see all of this information.
One of the stack frames is selected by and
many commands refer implicitly to the selected frame. In particular, whenever
you ask for the value of a variable in your program, the value is found
in the selected frame. There are special commands to select whichever frame
you are interested in.
When your program stops, automatically selects the currently executing
frame and describes it briefly as the frame command does (see
section 6.4 Information about a frame).
The call stack is divided up
into contiguous pieces called stack frames, or frames for
short; each frame is the data associated with one call to one function.
The frame contains the arguments given to the function, the function's
local variables, and the address at which the function is executing.
When
your program is started, the stack has only one frame, that of the function
main. This is called the initial frame or the outermost
frame. Each time a function is called, a new frame is made. Each time a
function returns, the frame for that function invocation is eliminated.
If a function is recursive, there can be many frames for the same function.
The frame for the function in which execution is actually occurring is
called the innermost frame. This is the most recently created of
all the stack frames that still exist.
Inside your program, stack frames are identified
by their addresses. A stack frame consists of many bytes, each of which
has its own address; each kind of computer has a convention for choosing
one of those bytes whose address serves as the address of the frame. Usually
this address is kept in a register called the frame pointer register
while execution is going on in that frame.
assigns numbers to all existing stack frames, starting
with zero for the innermost frame, one for the frame that called it, and
so on upward. These numbers do not really exist in your program; they are
assigned by to give you a way of designating stack frames in commands.
Some compilers provide a way to compile functions
so that they operate without stack frames. (For example, the option `-fomit-frame-pointer'
generates functions without a frame.) This is occasionally done with heavily
used library functions to save the frame setup time. has limited facilities
for dealing with these function invocations. If the innermost function
invocation has no stack frame, nevertheless regards it as though it had
a separate frame, which is numbered zero as usual, allowing correct tracing
of the function call chain. However, has no provision for frameless functions
elsewhere in the stack.
A backtrace is a summary of how your program got where it is. It shows
one line per frame, for many frames, starting with the currently executing
frame (frame zero), followed by its caller (frame one), and on up the stack.
-
backtrace
-
bt
-
Print a backtrace of the entire
stack: one line per frame for all frames in the stack. You can stop the
backtrace at any time by typing the system interrupt character, normally
C-c.
-
backtrace n
-
bt n
-
Similar, but print only the innermost n frames.
-
backtrace -n
-
bt -n
-
Similar, but print only the outermost n frames.
The names
where and info stack (abbreviated info s) are
additional aliases for backtrace.
Each line in the backtrace shows the frame number and the function name.
The program counter value is also shown--unless you use set print address
off. The backtrace also shows the source file name and line number,
as well as the arguments to the function. The program counter value is
omitted if it is at the beginning of the code for that line number.
Here is an example of a backtrace. It was made with the command `bt
3', so it shows the innermost three frames.
#0 m4_traceon (obs=0x24eb0, argc=1, argv=0x2b8c8)
at builtin.c:993
#1 0x6e38 in expand_macro (sym=0x2b600) at macro.c:242
#2 0x6840 in expand_token (obs=0x0, t=177664, td=0xf7fffb08)
at macro.c:71
(More stack frames follow...)
The display for frame zero does not begin with a program counter value,
indicating that your program has stopped at the beginning of the code for
line 993 of builtin.c.
Most commands for examining the stack and other data in your program work
on whichever stack frame is selected at the moment. Here are the commands
for selecting a stack frame; all of them finish by printing a brief description
of the stack frame just selected.
-
frame n
-
f n
-
Select frame number n.
Recall that frame zero is the innermost (currently executing) frame, frame
one is the frame that called the innermost one, and so on. The highest-numbered
frame is the one for main.
-
frame addr
-
f addr
-
Select the frame at address addr. This is useful mainly if the chaining
of stack frames has been damaged by a bug, making it impossible for to
assign numbers properly to all frames. In addition, this can be useful
when your program has multiple stacks and switches between them. On the
SPARC architecture, frame needs two addresses to select an arbitrary
frame: a frame pointer and a stack pointer. On the MIPS and Alpha architecture,
it needs two addresses: a stack pointer and a program counter. On the 29k
architecture, it needs three addresses: a register stack pointer, a program
counter, and a memory stack pointer.
-
up n
-
Move n frames up the stack. For positive numbers
n, this advances toward the outermost frame, to higher frame numbers,
to frames that have existed longer. n defaults to one.
-
down n
-
Move n frames down the
stack. For positive numbers n, this advances toward the innermost
frame, to lower frame numbers, to frames that were created more recently.
n defaults to one. You may abbreviate down as do.
All of these commands end by printing two lines of output describing the
frame. The first line shows the frame number, the function name, the arguments,
and the source file and line number of execution in that frame. The second
line shows the text of that source line.
For example:
() up
#1 0x22f0 in main (argc=1, argv=0xf7fffbf4, env=0xf7fffbfc)
at env.c:10
10 read_input_file (argv[i]);
After such a printout, the list command with no arguments prints
ten lines centered on the point of execution in the frame. See section
7.1 Printing source lines.
-
up-silently n
-
down-silently n
-
These two commands are variants
of up and down, respectively; they differ in that they
do their work silently, without causing display of the new frame. They
are intended primarily for use in command scripts, where the output might
be unnecessary and distracting.
There are several other commands to print information about the selected
stack frame.
-
frame
-
f
-
When used without any argument, this command does not change which frame
is selected, but prints a brief description of the currently selected stack
frame. It can be abbreviated f. With an argument, this command
is used to select a stack frame. See section 6.3
Selecting a frame.
-
info frame
-
info f
-
This command prints a verbose
description of the selected stack frame, including the address of the frame,
the addresses of the next frame down (called by this frame) and the next
frame up (caller of this frame), the language that the source code corresponding
to this frame was written in, the address of the frame's arguments, the
program counter saved in it (the address of execution in the caller frame),
and which registers were saved in the frame. The verbose description is
useful when something has gone wrong that has made the stack format fail
to fit the usual conventions.
-
info frame addr
-
info f addr
-
Print a verbose description of the frame at address addr, without
selecting that frame. The selected frame remains unchanged by this command.
This requires the same kind of address (more than one for some architectures)
that you specify in the frame command. See section 6.3
Selecting a frame.
-
info args
-
Print the arguments of the selected frame, each on
a separate line.
-
info locals
-
Print the local variables of the selected frame, each
on a separate line. These are all variables (declared either static or
automatic) accessible at the point of execution of the selected frame.
-
info catch
-
Print a
list of all the exception handlers that are active in the current stack
frame at the current point of execution. To see other exception handlers,
visit the associated frame (using the up, down, or frame
commands); then type info catch. See section 5.1.3
Breakpoints and exceptions.
can print parts of your program's source, since the debugging information
recorded in the program tells what source files were used to build it.
When your program stops, spontaneously prints the line where it stopped.
Likewise, when you select a stack frame (see section 6.3
Selecting a frame), prints the line where execution in that frame has
stopped. You can print other portions of source files by explicit command.
If you use through its GNU Emacs interface, you may prefer to use Emacs
facilities to view source; see section 16 Using
under GNU Emacs.
To print lines from a source
file, use the list command (abbreviated l). There are
several ways to specify what part of the file you want to print.
Here are the forms of the list command most commonly used:
-
list linenum
-
Print lines centered around line number linenum in the current source
file.
-
list function
-
Print lines centered around the beginning of function function.
-
list
-
Print more lines. If the last lines printed were printed with a list
command, this prints lines following the last lines printed; however, if
the last line printed was a solitary line printed as part of displaying
a stack frame (see section 6 Examining the Stack),
this prints lines centered around that line.
-
list -
-
Print lines just before the lines last printed.
By default, prints ten source lines with any of these forms of the list
command. You can change this using set listsize:
-
set listsize count
-
Make the list command display count
source lines (unless the list argument explicitly specifies some
other number).
-
show listsize
-
Display the number of lines that list prints.
Repeating a list command with RET discards the argument,
so it is equivalent to typing just list. This is more useful than
listing the same lines again. An exception is made for an argument of `-';
that argument is preserved in repetition so that each repetition moves
up in the source file.
In general, the list command expects you
to supply zero, one or two linespecs. Linespecs specify source lines;
there are several ways of writing them but the effect is always to specify
some source line. Here is a complete description of the possible arguments
for list:
-
list linespec
-
Print lines centered around the line specified by linespec.
-
list first,last
-
Print lines from first to last. Both arguments are linespecs.
-
list ,last
-
Print lines ending with last.
-
list first,
-
Print lines starting with first.
-
list +
-
Print lines just after the lines last printed.
-
list -
-
Print lines just before the lines last printed.
-
list
-
As described in the preceding table.
Here are the ways of specifying a single source line--all the kinds of
linespec.
-
number
-
Specifies line number of the current source file. When a list
command has two linespecs, this refers to the same source file as the first
linespec.
-
+offset
-
Specifies the line offset lines after the last line printed. When
used as the second linespec in a list command that has two, this
specifies the line offset lines down from the first linespec.
-
-offset
-
Specifies the line offset lines before the last line printed.
-
filename:number
-
Specifies line number in the source file filename.
-
function
-
Specifies the line of the open-brace that begins the body of the function
function.
-
filename:function
-
Specifies the line of the open-brace that begins the body of the function
function in the file filename. You only need the file name
with a function name to avoid ambiguity when there are identically named
functions in different source files.
-
*address
-
Specifies the line containing the program address address. address
may be any expression.
There are two commands for searching through the current source file
for a regular expression.
-
forward-search regexp
-
search regexp
-
The command `forward-search
regexp' checks each line, starting with the one following the
last line listed, for a match for regexp. It lists the line that
is found. You can use synonym `search regexp' or abbreviate
the command name as fo.
-
reverse-search regexp
-
The command `reverse-search regexp' checks each line, starting
with the one before the last line listed and going backward, for a match
for regexp. It lists the line that is found. You can abbreviate
this command as rev.
Executable programs sometimes
do not record the directories of the source files from which they were
compiled, just the names. Even when they do, the directories could be moved
between the compilation and your debugging session. has a list of directories
to search for source files; this is called the source path. Each
time wants a source file, it tries all the directories in the list, in
the order they are present in the list, until it finds a file with the
desired name. Note that the executable search path is not used for
this purpose. Neither is the current working directory, unless it happens
to be in the source path.
If cannot find a source file in the source path, and the object program
records a directory, tries that directory too. If the source path is empty,
and there is no record of the compilation directory, looks in the current
directory as a last resort.
Whenever you reset or rearrange the source path, clears out any information
it has cached about where source files are found and where each line is
in the file.
When you start , its source path is empty. To add
other directories, use the directory command.
-
directory dirname ...
-
Add directory dirname to the front of the source path. Several directory
names may be given to this command, separated by `:' or whitespace.
You may specify a directory that is already in the source path; this moves
it forward, so searches it sooner. You
can use the string `$cdir' to refer to the compilation directory
(if one is recorded), and `$cwd' to refer to the current working
directory. `$cwd' is not the same as `.'---the former
tracks the current working directory as it changes during your session,
while the latter is immediately expanded to the current directory at the
time you add an entry to the source path.
-
directory
-
Reset the source path to empty again. This requires confirmation.
-
show directories
-
Print the source path: show which directories it contains.
If your source path is cluttered with directories that are no longer of
interest, may sometimes cause confusion by finding the wrong versions of
source. You can correct the situation as follows:
-
Use directory with no argument to reset the source path to empty.
-
Use directory with suitable arguments to reinstall the directories
you want in the source path. You can add all the directories in one command.
You can use the command info line to map source lines to program
addresses (and vice versa), and the command disassemble to display
a range of addresses as machine instructions.
-
info line linespec
-
Print the starting and ending addresses of the compiled
code for source line linespec. You can specify source lines in any
of the ways understood by the list command (see section 7.1
Printing source lines).
For example, we can use info line to discover the location of
the object code for the first line of function m4_changequote:
() info line m4_changecom
Line 895 of "builtin.c" starts at pc 0x634c and ends at 0x6350.
We can also inquire (using *addr as the form for linespec)
what source line covers a particular address:
() info line *0x63ff
Line 926 of "builtin.c" starts at pc 0x63e4 and ends at 0x6404.
After info line, the default address for
the x command is changed to the starting address of the line,
so that `x/i' is sufficient to begin examining the machine code
(see section 8.5 Examining memory). Also,
this address is saved as the value of the convenience variable $_
(see section 8.9 Convenience variables).
-
disassemble
-
This
specialized command dumps a range of memory as machine instructions. The
default memory range is the function surrounding the program counter of
the selected frame. A single argument to this command is a program counter
value; dumps the function surrounding this value. Two arguments specify
a range of addresses (first inclusive, second exclusive) to dump.
We can use disassemble to inspect the object code range shown
in the last info line example (the example shows SPARC machine
instructions):
() disas 0x63e4 0x6404
Dump of assembler code from 0x63e4 to 0x6404:
0x63e4 <builtin_init+5340>: ble 0x63f8 <builtin_init+5360>
0x63e8 <builtin_init+5344>: sethi %hi(0x4c00), %o0
0x63ec <builtin_init+5348>: ld [%i1+4], %o0
0x63f0 <builtin_init+5352>: b 0x63fc <builtin_init+5364>
0x63f4 <builtin_init+5356>: ld [%o0+4], %o0
0x63f8 <builtin_init+5360>: or %o0, 0x1a4, %o0
0x63fc <builtin_init+5364>: call 0x9288 <path_search>
0x6400 <builtin_init+5368>: nop
End of assembler dump.
The
usual way to examine data in your program is with the print command
(abbreviated p), or its synonym inspect. It evaluates
and prints the value of an expression of the language your program is written
in (see section 9 Using with Different Languages).
-
print exp
-
print /f exp
-
exp is an expression (in the source language). By default the value
of exp is printed in a format appropriate to its data type; you
can choose a different format by specifying `/f', where
f is a letter specifying the format; see section 8.4
Output formats.
-
print
-
print /f
-
If you omit exp, displays the last value again (from the value
history; see section 8.8 Value history).
This allows you to conveniently inspect the same value in an alternative
format.
A more low-level way of examining data is with the x command.
It examines data in memory at a specified address and prints it in a specified
format. See section 8.5 Examining memory.
If you are interested in information about types, or about how the fields
of a struct or class are declared, use the ptype exp command
rather than print. See section 10 Examining
the Symbol Table.
print and many other commands accept an expression
and compute its value. Any kind of constant, variable or operator defined
by the programming language you are using is valid in an expression in
. This includes conditional expressions, function calls, casts and string
constants. It unfortunately does not include symbols defined by preprocessor
#define commands.
Because C is so widespread, most of the expressions shown in examples
in this manual are in C. See section 9 Using with
Different Languages, for information on how to use expressions in other
languages.
In this section, we discuss operators that you can use in expressions
regardless of your programming language.
Casts are supported in all languages, not just in C, because it is so
useful to cast a number into a pointer so as to examine a structure at
that address in memory.
supports these operators in addition to those of programming languages:
-
@
-
`@' is a binary operator for treating parts of memory as arrays.
See section 8.3 Artificial arrays, for more
information.
-
::
-
`::' allows you to specify a variable in terms of the file or
function where it is defined. See section 8.2
Program variables.
-
{type} addr
-
Refers
to an object of type type stored at address addr in memory.
addr may be any expression whose value is an integer or pointer
(but parentheses are required around binary operators, just as in a cast).
This construct is allowed regardless of what kind of data is normally supposed
to reside at addr.
The most common kind of expression to use is the name of a variable in
your program.
Variables in expressions are understood in the selected stack frame
(see section 6.3 Selecting a frame); they
must either be global (or static) or be visible according to the scope
rules of the programming language from the point of execution in that frame.
This means that in the function
foo (a)
int a;
{
bar (a);
{
int b = test ();
bar (b);
}
}
you can examine and use the variable a whenever your program is
executing within the function foo, but you can only use or examine
the variable b while your program is executing inside the block
where b is declared.
There is an exception: you can refer to a variable
or function whose scope is a single source file even if the current execution
point is not in this file. But it is possible to have more than one such
variable or function with the same name (in different source files). If
that happens, referring to that name has unpredictable effects. If you
wish, you can specify a static variable in a particular function or file,
using the colon-colon notation:
file::variable
function::variable
Here file or function is the name of the context for the
static variable. In the case of file names, you can use quotes to
make sure parses the file name as a single word--for example, to print
a global value of x defined in `f2.c':
() p 'f2.c'::x
This use of `::' is very rarely in conflict
with the very similar use of the same notation in C++. also supports use
of the C++ scope resolution operator in expressions.
Warning: Occasionally, a local variable may appear to
have the wrong value at certain points in a function--just after entry
to a new scope, and just before exit.
You may see this problem when you are stepping by machine instructions.
This is because on most machines, it takes more than one instruction to
set up a stack frame (including local variable definitions); if you are
stepping by machine instructions, variables may appear to have the wrong
values until the stack frame is completely built. On exit, it usually also
takes more than one machine instruction to destroy a stack frame; after
you begin stepping through that group of instructions, local variable definitions
may be gone.
It is often useful to print out
several successive objects of the same type in memory; a section of an
array, or an array of dynamically determined size for which only a pointer
exists in the program.
You can do this by referring to a contiguous span of memory as an artificial
array, using the binary operator `@'. The left operand of
`@' should be the first element of the desired array, as an individual
object. The right operand should be the desired length of the array. The
result is an array value whose elements are all of the type of the left
argument. The first element is actually the left argument; the second element
comes from bytes of memory immediately following those that hold the first
element, and so on. Here is an example. If a program says
int *array = (int *) malloc (len * sizeof (int));
you can print the contents of array with
p *array@len
The left operand of `@' must reside in memory. Array values made
with `@' in this way behave just like other arrays in terms of
subscripting, and are coerced to pointers when used in expressions. Artificial
arrays most often appear in expressions via the value history (see section
8.8 Value history), after printing one out.
Sometimes the artificial array mechanism is not quite enough; in moderately
complex data structures, the elements of interest may not actually be adjacent--for
example, if you are interested in the values of pointers in an array. One
useful work-around in this situation is to use a convenience variable (see
section 8.9 Convenience variables) as a counter
in an expression that prints the first interesting value, and then repeat
that expression via RET. For instance, suppose you have an array
dtab of pointers to structures, and you are interested in the
values of a field fv in each structure. Here is an example of
what you might type:
set $i = 0
p dtab[$i++]->fv
RET
RET
...
By default, prints a value according
to its data type. Sometimes this is not what you want. For example, you
might want to print a number in hex, or a pointer in decimal. Or you might
want to view data in memory at a certain address as a character string
or as an instruction. To do these things, specify an output format
when you print a value.
The simplest use of output formats is to say how to print a value already
computed. This is done by starting the arguments of the print
command with a slash and a format letter. The format letters supported
are:
-
x
-
Regard the bits of the value as an integer, and print the integer in hexadecimal.
-
d
-
Print as integer in signed decimal.
-
u
-
Print as integer in unsigned decimal.
-
o
-
Print as integer in octal.
-
t
-
Print as integer in binary. The letter `t' stands for "two". (1)
-
a
-
Print as an address, both absolute in hexadecimal
and as an offset from the nearest preceding symbol. You can use this format
used to discover where (in what function) an unknown address is located:
() p/a 0x54320
$3 = 0x54320 <_initialize_vx+396>
-
c
-
Regard as an integer and print it as a character constant.
-
f
-
Regard the bits of the value as a floating point number and print using
typical floating point syntax.
For example, to print the program counter in hex (see section 8.10
Registers), type
p/x $pc
Note that no space is required before the slash; this is because command
names in cannot contain a slash.
To reprint the last value in the value history with a different format,
you can use the print command with just a format and no expression.
For example, `p/x' reprints the last value in hex.
You can use the command x (for "examine") to examine memory in
any of several formats, independently of your program's data types.
-
x/nfu addr
-
-
x addr
-
x
-
Use the x command to examine memory.
n, f, and u are all optional parameters that specify
how much memory to display and how to format it; addr is an expression
giving the address where you want to start displaying memory. If you use
defaults for nfu, you need not type the slash `/'. Several
commands set convenient defaults for addr.
-
n, the repeat count
-
The repeat count is a decimal integer; the default is 1. It specifies how
much memory (counting by units u) to display.
-
f, the display format
-
The display format is one of the formats used by print, or `s'
(null-terminated string) or `i' (machine instruction). The default
is `x' (hexadecimal) initially, or the format from the last time
you used either x or print.
-
u, the unit size
-
The unit size is any of
-
b
-
Bytes.
-
h
-
Halfwords (two bytes).
-
w
-
Words (four bytes). This is the initial default.
-
g
-
Giant words (eight bytes).
Each time you specify a unit size with x, that size becomes the
default unit the next time you use x. (For the `s' and
`i' formats, the unit size is ignored and is normally not written.)
-
addr, starting display address
-
addr is the address where you want to begin displaying memory. The
expression need not have a pointer value (though it may); it is always
interpreted as an integer address of a byte of memory. See section 8.1
Expressions, for more information on expressions. The default for addr
is usually just after the last address examined--but several other commands
also set the default address: info breakpoints (to the address
of the last breakpoint listed), info line (to the starting address
of a line), and print (if you use it to display a value from memory).
For example, `x/3uh 0x54320' is a request to display three halfwords
(h) of memory, formatted as unsigned decimal integers (`u'),
starting at address 0x54320. `x/4xw $sp' prints the four
words (`w') of memory above the stack pointer (here, `$sp';
see section 8.10 Registers) in hexadecimal
(`x').
Since the letters indicating unit sizes are all distinct from the letters
specifying output formats, you do not have to remember whether unit size
or format comes first; either order works. The output specifications `4xw'
and `4wx' mean exactly the same thing. (However, the count n
must come first; `wx4' does not work.)
Even though the unit size u is ignored for the formats `s'
and `i', you might still want to use a count n; for example,
`3i' specifies that you want to see three machine instructions,
including any operands. The command disassemble gives an alternative
way of inspecting machine instructions; see section 7.4
Source and machine code.
All the defaults for the arguments to x are designed to make
it easy to continue scanning memory with minimal specifications each time
you use x. For example, after you have inspected three machine
instructions with `x/3i addr', you can inspect the next
seven with just `x/7'. If you use RET to repeat the x
command, the repeat count n is used again; the other arguments default
as for successive uses of x.
The addresses and contents printed by the x
command are not saved in the value history because there is often too much
of them and they would get in the way. Instead, makes these values available
for subsequent use in expressions as values of the convenience variables
$_ and $__. After an x command, the last address
examined is available for use in expressions in the convenience variable
$_. The contents of that address, as examined, are available in
the convenience variable $__.
If the x command has a repeat count, the address and contents
saved are from the last memory unit printed; this is not the same as the
last address printed if several units were printed on the last line of
output.
If you find that you want to print the value of an expression frequently
(to see how it changes), you might want to add it to the automatic display
list so that prints its value each time your program stops. Each expression
added to the list is given a number to identify it; to remove an expression
from the list, you specify that number. The automatic display looks like
this:
2: foo = 38
3: bar[5] = (struct hack *) 0x3804
This display shows item numbers, expressions and their current values.
As with displays you request manually using x or print,
you can specify the output format you prefer; in fact, display
decides whether to use print or x depending on how elaborate
your format specification is--it uses x if you specify a unit
size, or one of the two formats (`i' and `s') that are
only supported by x; otherwise it uses print.
-
display exp
-
Add the expression exp to the list of expressions
to display each time your program stops. See section 8.1
Expressions. display does not repeat if you press RET
again after using it.
-
display/fmt exp
-
For fmt specifying only a display format and not a size or count,
add the expression exp to the auto-display list but arrange to display
it each time in the specified format fmt. See section 8.4
Output formats.
-
display/fmt addr
-
For fmt `i' or `s', or including a unit-size or
a number of units, add the expression addr as a memory address to
be examined each time your program stops. Examining means in effect doing
`x/fmt addr'. See section 8.5
Examining memory.
For example, `display/i $pc' can be helpful, to see the machine
instruction about to be executed each time execution stops (`$pc'
is a common name for the program counter; see section 8.10
Registers).
-
undisplay dnums...
-
delete display dnums...
-
Remove item numbers dnums
from the list of expressions to display. undisplay does not repeat
if you press RET after using it. (Otherwise you would just get
the error `No display number ...'.)
-
disable display dnums...
-
Disable the display of item numbers dnums.
A disabled display item is not printed automatically, but is not forgotten.
It may be enabled again later.
-
enable display dnums...
-
Enable display of item numbers dnums. It becomes
effective once again in auto display of its expression, until you specify
otherwise.
-
display
-
Display the current values of the expressions on the list, just as is done
when your program stops.
-
info display
-
Print the list of expressions previously set up to
display automatically, each one with its item number, but without showing
the values. This includes disabled expressions, which are marked as such.
It also includes expressions which would not be displayed right now because
they refer to automatic variables not currently available.
If a display expression refers to local variables, then it does not make
sense outside the lexical context for which it was set up. Such an expression
is disabled when execution enters a context where one of its variables
is not defined. For example, if you give the command display last_char
while inside a function with an argument last_char, displays this
argument while your program continues to stop inside that function. When
it stops elsewhere--where there is no variable last_char---the
display is disabled automatically. The next time your program stops where
last_char is meaningful, you can enable the display expression
once again.
provides the following ways to
control how arrays, structures, and symbols are printed.
These settings are useful for debugging programs in any language:
-
set print address
-
set print address on
-
prints memory addresses showing the location of stack
traces, structure values, pointer values, breakpoints, and so forth, even
when it also displays the contents of those addresses. The default is on.
For example, this is what a stack frame display looks like, with set
print address on:
() f
#0 set_quotes (lq=0x34c78 "<<", rq=0x34c88 ">>")
at input.c:530
530 if (lquote != def_lquote)
-
set print address off
-
Do not print addresses when displaying their contents. For example, this
is the same stack frame displayed with set print address off:
() set print addr off
() f
#0 set_quotes (lq="<<", rq=">>") at input.c:530
530 if (lquote != def_lquote)
You can use `set print address off' to eliminate all machine dependent
displays from the interface. For example, with print address off,
you should get the same text for backtraces on all machines--whether or
not they involve pointer arguments.
-
show print address
-
Show whether or not addresses are to be printed.
When prints a symbolic address, it normally prints the closest earlier
symbol plus an offset. If that symbol does not uniquely identify the address
(for example, it is a name whose scope is a single source file), you may
need to disambiguate. One way to do this is with info line, for
example `info line *0x4537'. Alternately, you can set to print
the source file and line number when it prints a symbolic address:
-
set print symbol-filename on
-
Tell to print the source file name and line number
of a symbol in the symbolic form of an address.
-
set print symbol-filename off
-
Do not print source file name and line number of a symbol. This is the
default.
-
show print symbol-filename
-
Show whether or not will print the source file name
and line number of a symbol in the symbolic form of an address.
Another situation where it is helpful to show symbol filenames and line
numbers is when disassembling code; shows you the line number and source
file that corresponds to each instruction.
Also, you may wish to see the symbolic form only if the address being
printed is reasonably close to the closest earlier symbol:
-
set print max-symbolic-offset max-offset
-
Tell to only display the symbolic form of an address
if the offset between the closest earlier symbol and the address is less
than max-offset. The default is 0, which means to always print the
symbolic form of an address, if any symbol precedes it.
-
show print max-symbolic-offset
-
Ask how large the maximum offset is that prints in
a symbolic address.
If you have a pointer and you
are not sure where it points, try `set print symbol-filename on'.
Then you can determine the name and source file location of the variable
where it points, using `p/a pointer'. This interprets the
address in symbolic form. For example, here shows that a variable ptt
points at another variable t, defined in `hi2.c':
() set print symbol-filename on
() p/a ptt
$4 = 0xe008 <t in hi2.c>
Warning: For pointers that point to a local variable,
`p/a' does not show the symbol name and filename of the referent,
even with the appropriate set print options turned on.
Other settings control how different kinds of objects are printed:
-
set print array
-
set print array on
-
Pretty-print arrays. This format is more convenient
to read, but uses more space. The default is off.
-
set print array off
-
Return to compressed format for arrays.
-
show print array
-
Show whether compressed or pretty format is selected
for displaying arrays.
-
set print elements number-of-elements
-
If is printing a large array, it stops printing after
it has printed the number of elements set by the set print elements
command. This limit also applies to the display of strings. Setting the
number of elements to zero means that the printing is unlimited.
-
show print elements
-
Display the number of elements of a large array that
prints before losing patience.
-
set print pretty on
-
Cause to print structures in an indented format with
one member per line, like this:
$1 = {
next = 0x0,
flags = {
sweet = 1,
sour = 1
},
meat = 0x54 "Pork"
}
-
set print pretty off
-
Cause to print structures in a compact format, like this:
$1 = {next = 0x0, flags = {sweet = 1, sour = 1}, \
meat = 0x54 "Pork"}
This is the default format.
-
show print pretty
-
Show which format is using to print structures.
-
set print sevenbit-strings on
-
Print using only seven-bit characters; if this option
is set, displays any eight-bit characters (in strings or character values)
using the notation \nnn. This setting is best if you are
working in English (ASCII) and you use the high-order bit of characters
as a marker or "meta" bit.
-
set print sevenbit-strings off
-
Print full eight-bit characters. This allows the use of more international
character sets, and is the default.
-
show print sevenbit-strings
-
Show whether or not is printing only seven-bit characters.
-
set print union on
-
Tell to print unions which are contained in structures.
This is the default setting.
-
set print union off
-
Tell not to print unions which are contained in structures.
-
show print union
-
Ask whether or not it will print unions which are
contained in structures. For example, given the declarations
typedef enum {Tree, Bug} Species;
typedef enum {Big_tree, Acorn, Seedling} Tree_forms;
typedef enum {Caterpillar, Cocoon, Butterfly}
Bug_forms;
struct thing {
Species it;
union {
Tree_forms tree;
Bug_forms bug;
} form;
};
struct thing foo = {Tree, {Acorn}};
with set print union on in effect `p foo' would print
$1 = {it = Tree, form = {tree = Acorn, bug = Cocoon}}
and with set print union off in effect it would print
$1 = {it = Tree, form = {...}}
These settings are of interest when debugging C++ programs:
-
set print demangle
-
set print demangle on
-
Print C++ names in their source form rather than in
the encoded ("mangled") form passed to the assembler and linker for type-safe
linkage. The default is `on'.
-
show print demangle
-
Show whether C++ names are printed in mangled or demangled
form.
-
set print asm-demangle
-
set print asm-demangle on
-
Print C++ names in their source form rather than their
mangled form, even in assembler code printouts such as instruction disassemblies.
The default is off.
-
show print asm-demangle
-
Show whether C++ names in assembly listings are printed
in mangled or demangled form.
-
set demangle-style style
-
Choose among
several encoding schemes used by different compilers to represent C++ names.
The choices for style are currently:
-
auto
-
Allow to choose a decoding style by inspecting your program.
-
gnu
-
Decode based on the GNU C++ compiler (g++) encoding algorithm.
-
lucid
-
Decode based on the Lucid C++ compiler (lcc) encoding algorithm.
-
arm
-
Decode using the algorithm in the C++ Annotated Reference Manual.
Warning: this setting alone is not sufficient to allow debugging
cfront-generated executables. would require further enhancement
to permit that.
-
show demangle-style
-
Display the encoding style currently in use for decoding
C++ symbols.
-
set print object
-
set print object on
-
When displaying a pointer to an object, identify the
actual (derived) type of the object rather than the declared
type, using the virtual function table.
-
set print object off
-
Display only the declared type of objects, without reference to the virtual
function table. This is the default setting.
-
show print object
-
Show whether actual, or declared, object types are
displayed.
-
set print vtbl
-
set print vtbl on
-
Pretty print C++ virtual function tables. The default
is off.
-
set print vtbl off
-
Do not pretty print C++ virtual function tables.
-
show print vtbl
-
Show whether C++ virtual function tables are pretty
printed, or not.
Values printed by the print command are saved
in the value history so that you can refer to them in other expressions.
Values are kept until the symbol table is re-read or discarded (for example
with the file or symbol-file commands). When the symbol
table changes, the value history is discarded, since the values may contain
pointers back to the types defined in the symbol table.
The values
printed are given history numbers by which you can refer to them.
These are successive integers starting with one. print shows you
the history number assigned to a value by printing `$num = '
before the value; here num is the history number.
To refer to any previous value, use `$' followed by the value's
history number. The way print labels its output is designed to
remind you of this. Just $ refers to the most recent value in
the history, and $$ refers to the value before that. $$n
refers to the nth value from the end; $$2 is the value
just prior to $$, $$1 is equivalent to $$, and
$$0 is equivalent to $.
For example, suppose you have just printed a pointer to a structure
and want to see the contents of the structure. It suffices to type
p *$
If you have a chain of structures where the component next points
to the next one, you can print the contents of the next one with this:
p *$.next
You can print successive links in the chain by repeating this command--which
you can do by just typing RET.
Note that the history records values, not expressions. If the value
of x is 4 and you type these commands:
print x
set x=5
then the value recorded in the value history by the print command
remains 4 even though the value of x has changed.
-
show values
-
Print the last ten values in the value history, with
their item numbers. This is like `p $$9' repeated ten times, except
that show values does not change the history.
-
show values n
-
Print ten history values centered on history item number n.
-
show values +
-
Print ten history values just after the values last printed. If no more
values are available, produces no display.
Pressing RET to repeat show values n has exactly
the same effect as `show values +'.
provides convenience variables that you can
use within to hold on to a value and refer to it later. These variables
exist entirely within ; they are not part of your program, and setting
a convenience variable has no direct effect on further execution of your
program. That is why you can use them freely.
Convenience variables are prefixed with `$'. Any name preceded
by `$' can be used for a convenience variable, unless it is one
of the predefined machine-specific register names (see section 8.10
Registers). (Value history references, in contrast, are numbers
preceded by `$'. See section 8.8 Value
history.)
You can save a value in a convenience variable with an assignment expression,
just as you would set a variable in your program. For example:
set $foo = *object_ptr
would save in $foo the value contained in the object pointed to
by object_ptr.
Using a convenience variable for the first time creates it, but its
value is void until you assign a new value. You can alter the
value with another assignment at any time.
Convenience variables have no fixed types. You can assign a convenience
variable any type of value, including structures and arrays, even if that
variable already has a value of a different type. The convenience variable,
when used as an expression, has the type of its current value.
-
show convenience
-
Print a list of convenience variables used so far,
and their values. Abbreviated show con.
One of the ways to use a convenience variable is as a counter to be incremented
or a pointer to be advanced. For example, to print a field from successive
elements of an array of structures:
set $i = 0
print bar[$i++]->contents
... repeat that command by typing RET.
Some convenience variables are created automatically by and given values
likely to be useful.
-
$_
-
The variable $_ is automatically set by the
x command to the last address examined (see section 8.5
Examining memory). Other commands which provide a default address for
x to examine also set $_ to that address; these commands
include info line and info breakpoint. The type of $_
is void * except when set by the x command, in which
case it is a pointer to the type of $__.
-
$__
-
The variable $__ is automatically set by
the x command to the value found in the last address examined.
Its type is chosen to match the format in which the data was printed.
You can refer to machine register contents, in expressions,
as variables with names starting with `$'. The names of registers
are different for each machine; use info registers to see the
names used on your machine.
-
info registers
-
Print the names and values of all registers except
floating-point registers (in the selected stack frame).
-
info all-registers
-
Print the names and values of
all registers, including floating-point registers.
-
info registers regname ...
-
Print the relativized value of each specified register regname.
regname may be any register name valid on the machine you are using,
with or without the initial `$'.
has four "standard" register names that are available (in expressions)
on most machines--whenever they do not conflict with an architecture's
canonical mnemonics for registers. The register names $pc and
$sp are used for the program counter register and the stack pointer.
$fp is used for a register that contains a pointer to the current
stack frame, and $ps is used for a register that contains the
processor status. For example, you could print the program counter in hex
with
p/x $pc
or print the instruction to be executed next with
x/i $pc
or add four to the stack pointer(2)
with
set $sp += 4
Whenever possible, these four standard register names are available on
your machine even though the machine has different canonical mnemonics,
so long as there is no conflict. The info registers command shows
the canonical names. For example, on the SPARC, info registers
displays the processor status register as $psr but you can also
refer to it as $ps.
always considers the contents of an ordinary register as an integer
when the register is examined in this way. Some machines have special registers
which can hold nothing but floating point; these registers are considered
to have floating point values. There is no way to refer to the contents
of an ordinary register as floating point value (although you can print
it as a floating point value with `print/f $regname').
Some registers have distinct "raw" and "virtual" data formats. This
means that the data format in which the register contents are saved by
the operating system is not the same one that your program normally sees.
For example, the registers of the 68881 floating point coprocessor are
always saved in "extended" (raw) format, but all C programs expect to work
with "double" (virtual) format. In such cases, normally works with the
virtual format only (the format that makes sense for your program), but
the info registers command prints the data in both formats.
Normally, register values are relative to the selected stack frame (see
section 6.3 Selecting a frame). This means
that you get the value that the register would contain if all stack frames
farther in were exited and their saved registers restored. In order to
see the true contents of hardware registers, you must select the innermost
frame (with `frame 0').
However, must deduce where registers are saved, from the machine code
generated by your compiler. If some registers are not saved, or if is unable
to locate the saved registers, the selected stack frame makes no difference.
Depending on the host machine architecture, may be able to give you
more information about the status of the floating point hardware.
-
info float
-
Display hardware-dependent information about the floating
point unit. The exact contents and layout vary depending on the floating
point chip; on some platforms, `info float' is not available at
all.
Language-specific information is built into for
some languages, allowing you to express operations like the above in your
program's native language, and allowing to output values in a manner consistent
with the syntax of your program's native language. The language you use
to build expressions, called the working language, can be selected
manually, or can set it automatically.
-
Setting: Switching between source languages
-
Show: Displaying the language
-
Support: Supported languages
There are two ways to control the working language--either have set it
automatically, or select it manually yourself. You can use the set
language command for either purpose. On startup, defaults to setting
the language automatically.
If you allow to set the language automatically, expressions are interpreted
the same way in your debugging session and your program.
If you wish, you may set the language manually.
To do this, issue the command `set language lang', where
lang is the name of a language, such as c. For a list of
the supported languages, type `set language'.
To have set the working language automatically, use `set language local'
or `set language auto'. then infers the language that a program
was written in by looking at the name of its source files, and examining
their extensions:
-
`*.c'
-
C source file
-
`*.C'
-
`*.cc'
-
C++ source file
This information is recorded for each function or procedure in a source
file. When your program stops in a frame (usually by encountering a breakpoint),
sets the working language to the language recorded for the function in
that frame. If the language for a frame is unknown (that is, if the function
or block corresponding to the frame was defined in a source file that does
not have a recognized extension), the current working language is not changed,
and issues a warning.
This may not seem necessary for most programs, which are written entirely
in one source language. However, program modules and libraries written
in one source language can be used by a main program written in a different
source language. Using `set language auto' in this case frees
you from having to set the working language manually.
The following commands help you find out which language is the working
language, and also what language source files were written in.
-
show language
-
Display the current working language. This is the language you can use
with commands such as print to build and compute expressions that
may involve variables in your program.
-
info frame
-
Among the other information listed here (see section 6.4
Information about a frame) is the source language for this frame. This
language becomes the working language if you use an identifier from this
frame.
-
info source
-
Among the other information listed here (see section 10
Examining the Symbol Table) is the source language of this source file.
4 supports C, and C++. Some features may be used in expressions regardless
of the language you use: the @ and :: operators, and
the `{type}addr' construct (see section 8.1
Expressions) can be used with the constructs of any supported language.
The following sections detail to what degree each source language is
supported by . These sections are not meant to be language tutorials or
references, but serve only as a reference guide to what the expression
parser accepts, and what input and output formats should look like for
different languages. There are many good books written on each of these
languages; please look to these for a language reference or tutorial.
@raisesections
The C++
debugging facilities are jointly implemented by the GNU C++ compiler and
. Therefore, to debug your C++ code effectively, you must compile your
C++ programs with the GNU C++ compiler, g++.
For best results when debugging C++ programs, use the stabs debugging
format. You can select that format explicitly with the g++ command-line
options `-gstabs' or `-gstabs+'. See section `Options
for Debugging Your Program or GNU CC' in Using GNU CC, for more
information.
Operators must be defined on values of specific types. For instance, +
is defined on numbers, but not on structures. Operators are often defined
on groups of types.
For the purposes of C and C++, the following definitions hold:
-
Integral types include int with any of its storage-class
specifiers; char; and enum.
-
Floating-point types include float and double.
-
Pointer types include all types defined as (type *).
-
Scalar types include all of the above.
The following operators are supported. They are listed here in order of
increasing precedence:
-
,
-
The comma or sequencing operator. Expressions in a comma-separated list
are evaluated from left to right, with the result of the entire expression
being the last expression evaluated.
-
=
-
Assignment. The value of an assignment expression is the value assigned.
Defined on scalar types.
-
op=
-
Used in an expression of the form a op= b,
and translated to a = a op b. op=
and = have the same precendence. op is any one of the operators
|, ^, &, <<, >>,
+, -, *, /, %.
-
?:
-
The ternary operator. a ? b : c can be thought
of as: if a then b else c. a should be of an
integral type.
-
||
-
Logical OR. Defined on integral types.
-
&&
-
Logical AND. Defined on integral types.
-
|
-
Bitwise OR. Defined on integral types.
-
^
-
Bitwise exclusive-OR. Defined on integral types.
-
&
-
Bitwise AND. Defined on integral types.
-
==, !=
-
Equality and inequality. Defined on scalar types. The value of these expressions
is 0 for false and non-zero for true.
-
<, >, <=, >=
-
Less than, greater than, less than or equal, greater than or equal. Defined
on scalar types. The value of these expressions is 0 for false and non-zero
for true.
-
<<, >>
-
left shift, and right shift. Defined on integral types.
-
@
-
The "artificial array" operator (see section 8.1
Expressions).
-
+, -
-
Addition and subtraction. Defined on integral types, floating-point types
and pointer types.
-
*, /, %
-
Multiplication, division, and modulus. Multiplication and division are
defined on integral and floating-point types. Modulus is defined on integral
types.
-
++, --
-
Increment and decrement. When appearing before a variable, the operation
is performed before the variable is used in an expression; when appearing
after it, the variable's value is used before the operation takes place.
-
*
-
Pointer dereferencing. Defined on pointer types. Same precedence as ++.
-
&
-
Address operator. Defined on variables. Same precedence as ++.
For debugging C++, implements a use of `&' beyond what is
allowed in the C++ language itself: you can use `&(&ref)'
(or, if you prefer, simply `&&ref') to examine
the address where a C++ reference variable (declared with `&ref')
is stored.
-
-
-
Negative. Defined on integral and floating-point types. Same precedence
as ++.
-
!
-
Logical negation. Defined on integral types. Same precedence as ++.
-
~
-
Bitwise complement operator. Defined on integral types. Same precedence
as ++.
-
., ->
-
Structure member, and pointer-to-structure member. For convenience, regards
the two as equivalent, choosing whether to dereference a pointer based
on the stored type information. Defined on struct and union
data.
-
[]
-
Array indexing. a[i] is defined as *(a+i).
Same precedence as ->.
-
()
-
Function parameter list. Same precedence as ->.
-
::
-
C++ scope resolution operator. Defined on struct, union,
and class types.
-
::
-
Doubled colons also represent the scope operator (see section 8.1
Expressions). Same precedence as ::, above.
allows you to express the constants of C and C++ in the following ways:
-
Integer constants are a sequence of digits. Octal constants are specified
by a leading `0' (ie. zero), and hexadecimal constants by a leading
`0x' or `0X'. Constants may also end with a letter `l',
specifying that the constant should be treated as a long value.
-
Floating point constants are a sequence of digits, followed by a decimal
point, followed by a sequence of digits, and optionally followed by an
exponent. An exponent is of the form: `e[[+]|-]nnn', where
nnn is another sequence of digits. The `+' is optional
for positive exponents.
-
Enumerated constants consist of enumerated identifiers, or their integral
equivalents.
-
Character constants are a single character surrounded by single quotes
('), or a number--the ordinal value of the corresponding character
(usually its ASCII value). Within quotes, the single character may be represented
by a letter or by escape sequences, which are of the form `\nnn',
where nnn is the octal representation of the character's ordinal
value; or of the form `\x', where `x' is
a predefined special character--for example, `\n' for newline.
-
String constants are a sequence of character constants surrounded by double
quotes (").
-
Pointer constants are an integral value. You can also write pointers to
constants using the C operator `&'.
-
Array constants are comma-separated lists surrounded by braces `{'
and `}'; for example, `{1,2,3}' is a three-element array
of integers, `{{1,2}, {3,4}, {5,6}}' is a three-by-two array,
and `{&"hi", &"there", &"fred"}' is a three-element
array of pointers.
expression handling has a number of extensions to
interpret a significant subset of C++ expressions.
Warning: can only debug C++ code if you compile with
the GNU C++ compiler. Moreover, C++ debugging depends on the use of additional
debugging information in the symbol table, and thus requires special support.
has this support only with the stabs debug format. In particular,
if your compiler generates a.out, MIPS ECOFF, RS/6000 XCOFF, or ELF with
stabs extensions to the symbol table, these facilities are all available.
(With GNU CC, you can use the `-gstabs' option to request stabs
debugging extensions explicitly.) Where the object code format is standard
COFF or DWARF in ELF, on the other hand, most of the C++ support in does
not work.
-
Member function calls are allowed; you can use expressions
like
count = aml->GetOriginal(x, y)
-
While a member function is active (in the selected stack frame), your expressions
have the same namespace available as the member function; that is, allows
implicit references to the class instance pointer this following
the same rules as C++.
-
You can call overloaded functions; resolves the function call to the right
definition, with one restriction--you must use arguments of the type required
by the function that you want to call. does not perform conversions requiring
constructors or user-defined type operators.
-
understands variables declared as C++ references; you can use them in expressions
just as you do in C++ source--they are automatically dereferenced. In the
parameter list shown when displays a frame, the values of reference variables
are not displayed (unlike other variables); this avoids clutter, since
references are often used for large structures. The address of a
reference variable is always shown, unless you have specified `set
print address off'.
-
supports the C++ name resolution operator ::---your expressions
can use it just as expressions in your program do. Since one scope may
be defined in another, you can use :: repeatedly if necessary,
for example in an expression like `scope1::scope2::name'.
also allows resolving name scope by reference to source files, in both
C and C++ debugging (see section 8.2 Program variables).
If you allow to set type and range checking automatically, they both
default to off whenever the working language changes to C or C++.
This happens regardless of whether you, or , selected the working language.
If you allow to set the language automatically, it sets the working
language to C or C++ on entering code compiled from a source file whose
name ends with `.c', `.C', or `.cc'. See section
9.1.2 Having infer the source language, for
further details.
The set print union and show print union commands apply
to the union type. When set to `on', any union
that is inside a struct or class is also printed. Otherwise,
it appears as `{...}'.
The @ operator aids in the debugging of dynamic arrays, formed
with pointers and a memory allocation function. See section 8.1
Expressions.
Some commands are particularly useful with C++, and
some are designed specifically for use with C++. Here is a summary:
-
breakpoint menus
-
When you want a breakpoint in a function whose name
is overloaded, breakpoint menus help you specify which function definition
you want. See section 5.1.8 Breakpoint menus.
-
rbreak regex
-
Setting breakpoints using regular expressions is helpful for setting breakpoints
on overloaded functions that are not members of any special classes. See
section 5.1.1 Setting breakpoints.
-
catch exceptions
-
info catch
-
Debug C++ exception handling using these commands. See section 5.1.3
Breakpoints and exceptions.
-
ptype typename
-
Print inheritance relationships as well as other information for type typename.
See section 10 Examining the Symbol Table.
-
set print demangle
-
show print demangle
-
set print asm-demangle
-
show print asm-demangle
-
Control whether C++ symbols display in their source form, both when displaying
code as C++ source and when displaying disassemblies. See section 8.7
Print settings.
-
set print object
-
show print object
-
Choose whether to print derived (actual) or declared types of objects.
See section 8.7 Print settings.
-
set print vtbl
-
show print vtbl
-
Control the format for printing virtual function tables. See section 8.7
Print settings.
-
Overloaded symbol names
-
You can specify a particular definition of an overloaded symbol, using
the same notation that is used to declare such symbols in C++: type symbol(types)
rather than just symbol. You can also use the command-line word
completion facilities to list the available choices, or to finish the type
list for you. See section 3.2 Command completion,
for details on how to do this.
@lowersections
The commands described in this section allow you to inquire about the symbols
(names of variables, functions and types) defined in your program. This
information is inherent in the text of your program and does not change
as your program executes. finds it in your program's symbol table, in the
file indicated when you started (see section 2.1.1
Choosing files), or by one of the file-management commands (see section
12.1 Commands to specify files).
Occasionally,
you may need to refer to symbols that contain unusual characters, which
ordinarily treats as word delimiters. The most frequent case is in referring
to static variables in other source files (see section 8.2
Program variables). File names are recorded in object files as debugging
symbols, but would ordinarily parse a typical file name, like `foo.c',
as the three words `foo' `.' `c'. To allow to
recognize `foo.c' as a single symbol, enclose it in single quotes;
for example,
p 'foo.c'::x
looks up the value of x in the scope of the file `foo.c'.
-
info address symbol
-
Describe where the data for symbol is stored.
For a register variable, this says which register it is kept in. For a
non-register local variable, this prints the stack-frame offset at which
the variable is always stored. Note the contrast with `print &symbol',
which does not work at all for a register variable, and for a stack local
variable prints the exact address of the current instantiation of the variable.
-
whatis exp
-
Print the data type of expression exp. exp
is not actually evaluated, and any side-effecting operations (such as assignments
or function calls) inside it do not take place. See section 8.1
Expressions.
-
whatis
-
Print the data type of $, the last value in the value history.
-
ptype typename
-
Print a description of data type typename.
typename may be the name of a type, or for C code it may have the
form `class class-name', `struct struct-tag',
`union union-tag' or `enum enum-tag'.
-
ptype exp
-
ptype
-
Print a description of the type of expression exp. ptype
differs from whatis by printing a detailed description, instead
of just the name of the type. For example, for this variable declaration:
struct complex {double real; double imag;} v;
the two commands give this output:
() whatis v
type = struct complex
() ptype v
type = struct complex {
double real;
double imag;
}
As with whatis, using ptype without an argument refers
to the type of $, the last value in the value history.
-
info types regexp
-
info types
-
Print a brief description of all types whose name
matches regexp (or all types in your program, if you supply no argument).
Each complete typename is matched as though it were a complete line; thus,
`i type value' gives information on all types in your program
whose name includes the string value, but `i type ^value$'
gives information only on types whose complete name is value.
This command differs from ptype in two ways: first, like whatis,
it does not print a detailed description; second, it lists all source files
where a type is defined.
-
info source
-
Show the name of the current source file--that is,
the source file for the function containing the current point of execution--and
the language it was written in.
-
info sources
-
Print the names of all source files in your program
for which there is debugging information, organized into two lists: files
whose symbols have already been read, and files whose symbols will be read
when needed.
-
info functions
-
Print the names and data types of all defined functions.
-
info functions regexp
-
Print the names and data types of all defined functions whose names contain
a match for regular expression regexp. Thus, `info fun step'
finds all functions whose names include step; `info fun ^step'
finds those whose names start with step.
-
info variables
-
Print the names and data types of all variables that
are declared outside of functions (i.e., excluding local variables).
-
info variables regexp
-
Print the names and data types of all variables (except for local variables)
whose names contain a match for regular expression regexp.
-
maint print symbols filename
-
maint print psymbols filename
-
maint print msymbols filename
-
Write
a dump of debugging symbol data into the file filename. These commands
are used to debug the symbol-reading code. Only symbols with debugging
data are included. If you use `maint print symbols', includes
all the symbols for which it has already collected full details: that is,
filename reflects symbols for only those files whose symbols has
read. You can use the command info sources to find out which files
these are. If you use `maint print psymbols' instead, the dump
shows information about symbols that only knows partially--that is, symbols
defined in files that has skimmed, but not yet read completely. Finally,
`maint print msymbols' dumps just the minimal symbol information
required for each object file from which has read some symbols. See section
12.1 Commands to specify files, for a discussion
of how reads symbols (in the description of symbol-file).
Once you think you have found an error in your program, you might want
to find out for certain whether correcting the apparent error would lead
to correct results in the rest of the run. You can find the answer by experiment,
using the features for altering execution of the program.
For example, you can store new values into variables or memory locations,
give your program a signal, restart it at a different address, or even
return prematurely from a function to its caller.
To alter the value of a variable,
evaluate an assignment expression. See section 8.1
Expressions. For example,
print x=4
stores the value 4 into the variable x, and then prints the value
of the assignment expression (which is 4). See section 9
Using with Different Languages, for more information on operators in
supported languages.
If you are not interested
in seeing the value of the assignment, use the set command instead
of the print command. set is really the same as print
except that the expression's value is not printed and is not put in the
value history (see section 8.8 Value history).
The expression is evaluated only for its effects.
If the beginning of the argument string of the set command
appears identical to a set subcommand, use the set variable
command instead of just set. This command is identical to set
except for its lack of subcommands. For example, if your program has a
variable width, you get an error if you try to set a new value
with just `set width=13', because has the command set width:
() whatis width
type = double
() p width
$4 = 13
() set width=47
Invalid syntax in expression.
The invalid expression, of course, is `=47'. In order to actually
set the program's variable width, use
() set var width=47
allows more implicit conversions in assignments than C; you can freely
store an integer value into a pointer variable or vice versa, and you can
convert any structure to any other structure that is the same length or
shorter.
To store values into arbitrary places in memory, use the `{...}'
construct to generate a value of specified type at a specified address
(see section 8.1 Expressions). For example,
{int}0x83040 refers to memory location 0x83040 as an
integer (which implies a certain size and representation in memory), and
set {int}0x83040 = 4
stores the value 4 into that memory location.
Ordinarily, when you continue your program, you do so at the place where
it stopped, with the continue command. You can instead continue
at an address of your own choosing, with the following commands:
-
jump linespec
-
Resume execution at line linespec. Execution
stops again immediately if there is a breakpoint there. See section 7.1
Printing source lines, for a description of the different forms of
linespec. The jump command does not change the current
stack frame, or the stack pointer, or the contents of any memory location
or any register other than the program counter. If line linespec
is in a different function from the one currently executing, the results
may be bizarre if the two functions expect different patterns of arguments
or of local variables. For this reason, the jump command requests
confirmation if the specified line is not in the function currently executing.
However, even bizarre results are predictable if you are well acquainted
with the machine-language code of your program.
-
jump *address
-
Resume execution at the instruction at address address.
You can get much the same effect as the jump command by storing
a new value into the register $pc. The difference is that this
does not start your program running; it only changes the address where
it will run when you continue. For example,
set $pc = 0x485
makes the next continue command or stepping command execute at
address 0x485, rather than at the address where your program stopped.
See section 5.2 Continuing and stepping.
The most common occasion to use the jump command is to back
up, perhaps with more breakpoints set, over a portion of a program that
has already executed, in order to examine its execution in more detail.
-
signal signal
-
Resume execution where your program stopped, but immediately
give it the signal signal. signal can be the name or the
number of a signal. For example, on many systems signal 2 and
signal SIGINT are both ways of sending an interrupt signal. Alternatively,
if signal is zero, continue execution without giving a signal. This
is useful when your program stopped on account of a signal and would ordinary
see the signal when resumed with the continue command; `signal
0' causes it to resume without a signal. signal does not
repeat when you press RET a second time after executing the command.
Invoking the signal command is not the same as invoking the kill
utility from the shell. Sending a signal with kill causes to decide
what to do with the signal depending on the signal handling tables (@xref{Signals}).
The signal command passes the signal directly to your program.
-
return
-
return expression
-
You can cancel execution of a
function call with the return command. If you give an expression
argument, its value is used as the function's return value.
When you use return, discards the selected stack frame (and all
frames within it). You can think of this as making the discarded frame
return prematurely. If you wish to specify a value to be returned, give
that value as the argument to return.
This pops the selected stack frame (see section 6.3
Selecting a frame), and any other frames inside of it, leaving its
caller as the innermost remaining frame. That frame becomes selected. The
specified value is stored in the registers used for returning values of
functions.
The return command does not resume execution; it leaves the
program stopped in the state that would exist if the function had just
returned. In contrast, the finish command (see section 5.2
Continuing and stepping) resumes execution until the selected stack
frame returns naturally.
-
call expr
-
Evaluate the expression expr without displaying void returned
values.
You can use this variant of the print command if you want to execute
a function from your program, but without cluttering the output with void
returned values. The result is printed and saved in the value history,
if it is not void.
By default, opens the file containing your program's executable code
(or the corefile) read-only. This prevents accidental alterations to machine
code; but it also prevents you from intentionally patching your program's
binary.
If you'd like to be able to patch the binary, you can specify that explicitly
with the set write command. For example, you might want to turn
on internal debugging flags, or even to make emergency repairs.
-
set write on
-
set write off
-
If you specify `set write on', opens executable
and core files for both reading and writing; if you specify `set write
off' (the default), opens them read-only. If you have already loaded
a file, you must load it again (using the exec-file or core-file
command) after changing set write, for your new setting to take
effect.
-
show write
-
Display whether executable files and core files are
opened for writing as well as reading.
needs to know the file name of the program to be debugged, both in order
to read its symbol table and in order to start your program. To debug a
core dump of a previous run, you must also tell the name of the core dump
file.
The usual way to specify executable and core dump
file names is with the command arguments given when you start (see section
2 Getting In and Out of.
Occasionally it is necessary to change to a different file during a
session. Or you may run and forget to specify a file you want to use. In
these situations the commands to specify new files are useful.
-
file filename
-
Use filename as the program
to be debugged. It is read for its symbols and for the contents of pure
memory. It is also the program executed when you use the run command.
If you do not specify a directory and the file is not found in the working
directory, uses the environment variable PATH as a list of directories
to search, just as the shell does when looking for a program to run. You
can change the value of this variable, for both and your program, using
the path command. On systems with memory-mapped files, an auxiliary
file `filename.syms' may hold symbol table information
for filename. If so, maps in the symbol table from `filename.syms',
starting up more quickly. See the descriptions of the options `-mapped'
and `-readnow' (available on the command line, and with the commands
file, symbol-file, or add-symbol-file), for
more information.
-
file
-
file with no argument makes discard any information it has on
both executable file and the symbol table.
-
exec-file [ filename ]
-
Specify that the program to be run (but not the symbol
table) is found in filename. searches the environment variable PATH
if necessary to locate your program. Omitting filename means to
discard information on the executable file.
-
symbol-file [ filename ]
-
Read symbol table information from file filename.
PATH is searched when necessary. Use the file command
to get both symbol table and program to run from the same file. symbol-file
with no argument clears out information on your program's symbol table.
The symbol-file command causes to forget the contents of its convenience
variables, the value history, and all breakpoints and auto-display expressions.
This is because they may contain pointers to the internal data recording
symbols and data types, which are part of the old symbol table data being
discarded inside . symbol-file does not repeat if you press RET
again after executing it once. When is configured for a particular environment,
it understands debugging information in whatever format is the standard
generated for that environment; you may use either a GNU compiler, or other
compilers that adhere to the local conventions. Best results are usually
obtained from GNU compilers; for example, using you can generate debugging
information for optimized code. On some kinds of object files, the symbol-file
command does not normally read the symbol table in full right away. Instead,
it scans the symbol table quickly to find which source files and which
symbols are present. The details are read later, one source file at a time,
as they are needed. The purpose of this two-stage reading strategy is to
make start up faster. For the most part, it is invisible except for occasional
pauses while the symbol table details for a particular source file are
being read. (The set verbose command can turn these pauses into
messages if desired. See section 14.6 Optional
warnings and messages.) We have not implemented the two-stage strategy
for COFF yet. When the symbol table is stored in COFF format, symbol-file
reads the symbol table data in full right away.
-
symbol-file filename [ -readnow ] [ -mapped ]
-
file filename [ -readnow ] [ -mapped ]
-
You
can override the two-stage strategy for reading symbol tables by using
the `-readnow' option with any of the commands that load symbol
table information, if you want to be sure has the entire symbol table available.
If memory-mapped files are available on your system through the mmap
system call, you can use another option, `-mapped', to cause to
write the symbols for your program into a reusable file. Future debugging
sessions map in symbol information from this auxiliary symbol file (if
the program has not changed), rather than spending time reading the symbol
table from the executable program. Using the `-mapped' option
has the same effect as starting with the `-mapped' command-line
option. You can use both options together, to make sure the auxiliary symbol
file has all the symbol information for your program. The auxiliary symbol
file for a program called myprog is called `myprog.syms'.
Once this file exists (so long as it is newer than the corresponding executable),
always attempts to use it when you debug myprog; no special options
or commands are needed. The `.syms' file is specific to the host
machine where you run . It holds an exact image of the internal symbol
table. It cannot be shared across multiple host platforms.
-
core-file [ filename ]
-
Specify the whereabouts of a
core dump file to be used as the "contents of memory". Traditionally, core
files contain only some parts of the address space of the process that
generated them; can access the executable file itself for other parts.
core-file with no argument specifies that no core file is to be
used. Note that the core file is ignored when your program is actually
running under . So, if you have been running your program and you wish
to debug a core file instead, you must kill the subprocess in which the
program is running. To do this, use the kill command (see section
4.8 Killing the child process).
-
load filename
-
The file is loaded at whatever address is specified
in the executable. For some object file formats, you can specify the load
address when you link the program; for other formats, like a.out, the object
file format specifies a fixed address. load does not repeat if
you press RET again after using it.
-
add-symbol-file filename address
-
add-symbol-file filename address [ -readnow ] [ -mapped
]
-
The add-symbol-file
command reads additional symbol table information from the file filename.
You would use this command when filename has been dynamically loaded
(by some other means) into the program that is running. address
should be the memory address at which the file has been loaded; cannot
figure this out for itself. You can specify address as an expression.
The symbol table of the file filename is added to the symbol table
originally read with the symbol-file command. You can use the
add-symbol-file command any number of times; the new symbol data
thus read keeps adding to the old. To discard all old symbol data instead,
use the symbol-file command. add-symbol-file does not
repeat if you press RET after using it. You can use the `-mapped'
and `-readnow' options just as with the symbol-file command,
to change how manages the symbol table information for filename.
-
info files
-
info target
-
info files and info
target are synonymous; both print the current target (see section
13 Specifying a Debugging Target), including
the names of the executable and core dump files currently in use by , and
the files from which symbols were loaded. The command help target
lists all possible targets rather than current ones.
All file-specifying commands allow both absolute and relative file names
as arguments. always converts the file name to an absolute file name and
remembers it that way.
supports SunOS, SVr4, Irix 5, and IBM RS/6000 shared
libraries. automatically loads symbol definitions from shared libraries
when you use the run command, or when you examine a core file.
(Before you issue the run command, does not understand references
to a function in a shared library, however--unless you are debugging a
core file).
-
info share
-
info sharedlibrary
-
Print the names of the shared
libraries which are currently loaded.
-
sharedlibrary regex
-
share regex
-
This is an obsolescent command;
you can use it to explicitly load shared object library symbols for files
matching a Unix regular expression, but as with files loaded automatically,
it only loads shared libraries required by your program for a core file
or after typing run. If regex is omitted all shared libraries
required by your program are loaded.
While reading a symbol file, occasionally encounters problems, such as
symbol types it does not recognize, or known bugs in compiler output. By
default, does not notify you of such problems, since they are relatively
common and primarily of interest to people debugging compilers. If you
are interested in seeing information about ill-constructed symbol tables,
you can either ask to print only one message about each such type of problem,
no matter how many times the problem occurs; or you can ask to print more
messages, to see how many times the problems occur, with the set complaints
command (see section 14.6 Optional warnings and
messages).
The messages currently printed, and their meanings, include:
-
inner block not inside outer block in symbol
-
The symbol information shows where symbol scopes begin and end (such as
at the start of a function or a block of statements). This error indicates
that an inner scope block is not fully contained in its outer scope blocks.
circumvents the problem by treating the inner block as if it had the same
scope as the outer block. In the error message, symbol may be shown
as "(don't know)" if the outer block is not a function.
-
block at address out of order
-
The symbol information for symbol scope blocks should occur in order of
increasing addresses. This error indicates that it does not do so. does
not circumvent this problem, and has trouble locating symbols in the source
file whose symbols it is reading. (You can often determine what source
file is affected by specifying set verbose on. See section 14.6
Optional warnings and messages.)
-
bad block start address patched
-
The symbol information for a symbol scope block has a start address smaller
than the address of the preceding source line. This is known to occur in
the SunOS 4.1.1 (and earlier) C compiler. circumvents the problem by treating
the symbol scope block as starting on the previous source line.
-
bad string table offset in symbol n
-
Symbol number n contains a pointer into the
string table which is larger than the size of the string table. circumvents
the problem by considering the symbol to have the name foo, which
may cause other problems if many symbols end up with this name.
-
unknown symbol type 0xnn
-
The symbol information contains new data types that does not yet know how
to read. 0xnn is the symbol type of the misunderstood information,
in hexadecimal. circumvents the error by ignoring this symbol information.
This usually allows you to debug your program, though certain symbols are
not accessible. If you encounter such a problem and feel like debugging
it, you can debug with itself, breakpoint on complain, then go
up to the function read_dbx_symtab and examine *bufp
to see the symbol.
-
stub type has NULL name
-
could not find the full definition for a struct or class.
-
const/volatile indicator missing (ok if using g++ v1.x), got...
-
The symbol information for a C++ member function is missing some information
that recent versions of the compiler should have output for it.
-
info mismatch between compiler and debugger
-
could not parse a type specification output by the compiler.
A target is the execution environment occupied by your program.
Often, runs in the same host environment as your program; in that case,
the debugging target is specified as a side effect when you use the file
or core commands. When you need more flexibility--for example,
running on a physically separate host, or controlling a standalone system
over a serial port or a realtime system over a TCP/IP connection--you can
use the target command to specify one of the target types configured
for (see section 13.2 Commands for managing targets).
There are three classes of targets: processes, core files, and executable
files. can work concurrently on up to three active targets, one in each
class. This allows you to (for example) start a process and inspect its
activity without abandoning your work on a core file.
For example, if you execute `gdb a.out', then the executable
file a.out is the only active target. If you designate a core
file as well--presumably from a prior run that crashed and coredumped--then
has two active targets and uses them in tandem, looking first in the corefile
target, then in the executable file, to satisfy requests for memory addresses.
(Typically, these two classes of target are complementary, since core files
contain only a program's read-write memory--variables and so on--plus machine
status, while executable files contain only the program text and initialized
data.)
When you type run, your executable file becomes an active process
target as well. When a process target is active, all commands requesting
memory addresses refer to that target; addresses in an active core file
or executable file target are obscured while the process target is active.
Use the core-file and exec-file commands to select
a new core file or executable target (see section 12.1
Commands to specify files). To specify as a target a process that is
already running, use the attach command (see section 4.7
Debugging an already-running process).
-
target type parameters
-
Connects the host environment to a target machine or process. A target
is typically a protocol for talking to debugging facilities. You use the
argument type to specify the type or protocol of the target machine.
Further parameters are interpreted by the target protocol, but typically
include things like device names or host names to connect with, process
numbers, and baud rates. The target command does not repeat if
you press RET again after executing the command.
-
help target
-
Displays the names of all targets available. To display
targets currently selected, use either info target or info
files (see section 12.1 Commands to specify
files).
-
help target name
-
Describe a particular target, including any parameters necessary to select
it.
Here are some common targets (available, or not, depending on the GDB configuration):
-
target exec program
-
An executable file. `target exec program'
is the same as `exec-file program'.
-
target core filename
-
A core dump file. `target core filename'
is the same as `core-file filename'.
If you are trying to debug a program running on a machine that cannot
run GDB in the usual way, it is often useful to use remote debugging. For
example, you might use remote debugging on an operating system kernel,
or on a small system which does not have a general purpose operating system
powerful enough to run a full-featured debugger.
Some configurations of GDB have special serial or TCP/IP interfaces
to make this work with particular debugging targets. In addition, GDB comes
with a generic serial protocol (specific to GDB, but not specific to any
particular target system) which you can use if you write the remote stubs--the
code that runs on the remote system to communicate with GDB.
Other remote targets may be available in your configuration of GDB;
use help target to list them.
The debugging stub is specific to the architecture of the remote machine;
for example, use `sparc-stub.c' to debug programs on SPARC boards.
These working remote stubs are distributed with :
-
sparc-stub.c
-
For SPARC architectures.
-
m68k-stub.c
-
For Motorola
680x0 architectures.
-
i386-stub.c
-
For Intel
386 and compatible architectures.
The `README' file in the distribution may list other recently
added stubs.
The debugging stub for your architecture supplies
these three subroutines:
-
set_debug_traps
-
This routine arranges for handle_exception
to run when your program stops. You must call this subroutine explicitly
near the beginning of your program.
-
handle_exception
-
This is the central workhorse,
but your program never calls it explicitly--the setup code arranges for
handle_exception to run when a trap is triggered. handle_exception
takes control when your program stops during execution (for example, on
a breakpoint), and mediates communications with on the host machine. This
is where the communications protocol is implemented; handle_exception
acts as the representative on the target machine; it begins by sending
summary information on the state of your program, then continues to execute,
retrieving and transmitting any information needs, until you execute a
command that makes your program resume; at that point, handle_exception
returns control to your own code on the target machine.
-
breakpoint
-
Use this auxiliary subroutine to make your program
contain a breakpoint. Depending on the particular situation, this may be
the only way for to get control. For instance, if your target machine has
some sort of interrupt button, you won't need to call this; pressing the
interrupt button transfers control to handle_exception---in effect,
to . On some machines, simply receiving characters on the serial port may
also trigger a trap; again, in that situation, you don't need to call breakpoint
from your own program--simply running `target remote' from the
host session gets control. Call breakpoint if none of these is
true, or if you simply want to make certain your program stops at a predetermined
point for the start of your debugging session.
The debugging stubs that come with are set up for
a particular chip architecture, but they have no information about the
rest of your debugging target machine.
First of all you need to tell the stub how to communicate with the serial
port.
-
int getDebugChar()
-
Write this subroutine to read a single character from
the serial port. It may be identical to getchar for your target
system; a different name is used to allow you to distinguish the two if
you wish.
-
void putDebugChar(int)
-
Write this subroutine to write a single character
to the serial port. It may be identical to putchar for your target
system; a different name is used to allow you to distinguish the two if
you wish.
If you want to be able to stop
your program while it is running, you need to use an interrupt-driven serial
driver, and arrange for it to stop when it receives a ^C (`\003',
the control-C character). That is the character which uses to tell the
remote system to stop.
Getting the debugging target to return the proper status to probably
requires changes to the standard stub; one quick and dirty way is to just
execute a breakpoint instruction (the "dirty" part is that reports a SIGTRAP
instead of a SIGINT).
Other routines you need to supply are:
-
void exceptionHandler (int exception_number, void *exception_address)
-
Write this function to install exception_address
in the exception handling tables. You need to do this because the stub
does not have any way of knowing what the exception handling tables on
your target system are like (for example, the processor's table might be
in ROM, containing entries which point to a table in RAM). exception_number
is the exception number which should be changed; its meaning is architecture-dependent
(for example, different numbers might represent divide by zero, misaligned
access, etc). When this exception occurs, control should be transferred
directly to exception_address, and the processor state (stack, registers,
and so on) should be just as it is when a processor exception occurs. So
if you want to use a jump instruction to reach exception_address,
it should be a simple jump, not a jump to subroutine. For the 386, exception_address
should be installed as an interrupt gate so that interrupts are masked
while the handler runs. The gate should be at privilege level 0 (the most
privileged level). The SPARC and 68k stubs are able to mask interrupts
themself without help from exceptionHandler.
-
void flush_i_cache()
-
Write this subroutine to flush the instruction cache,
if any, on your target machine. If there is no instruction cache, this
subroutine may be a no-op. On target machines that have instruction caches,
requires this function to make certain that the state of your program is
stable.
You must also make sure this library routine is available:
-
void *memset(void *, int, int)
-
This is the standard library function memset
that sets an area of memory to a known value. If you have one of the free
versions of libc.a, memset can be found there; otherwise,
you must either obtain it from your hardware manufacturer, or write your
own.
If you do not use the GNU C compiler, you may need other standard library
subroutines as well; this varies from one stub to another, but in general
the stubs are likely to use any of the common library subroutines which
gcc generates as inline code.
In summary, when your program is ready to debug, you
must follow these steps.
-
Make sure you have the supporting low-level routines (see section 2.1.0.2
What you must do for the stub):
getDebugChar, putDebugChar,
flush_i_cache, memset, exceptionHandler.
-
Insert these lines near the top of your program:
set_debug_traps();
breakpoint();
-
For the 680x0 stub only, you need to provide a variable called exceptionHook.
Normally you just use
void (*exceptionHook)() = 0;
but if before calling set_debug_traps, you set it to point to
a function in your program, that function is called when continues after
stopping on a trap (for example, bus error). The function indicated by
exceptionHook is called with one parameter: an int which
is the exception number.
-
Compile and link together: your program, the debugging stub for your target
architecture, and the supporting subroutines.
-
Make sure you have a serial connection between your target machine and
the host, and identify the serial port used for this on the host.
-
Download your program to your target machine (or get it there by whatever
means the manufacturer provides), and start it.
-
To start remote debugging, run on the host machine, and specify as an executable
file the program that is running in the remote machine. This tells how
to find your program's symbols and the contents of its pure text. Then
establish communication using the target remote command. Its argument
specifies how to communicate with the target machine--either via a devicename
attached to a direct serial line, or a TCP port (usually to a terminal
server which in turn has a serial line to the target). For example, to
use a serial line connected to the device named `/dev/ttyb':
target remote /dev/ttyb
To use a TCP connection, use an argument of the form
host:port. For example, to connect to port 2828 on a terminal
server named manyfarms:
target remote manyfarms:2828
Now you can use all the usual commands to examine and change data and to
step and continue the remote program.
To resume the remote program and stop debugging it, use the detach
command.
Whenever is waiting for the
remote program, if you type the interrupt character (often C-C),
attempts to stop the program. This may or may not succeed, depending in
part on the hardware and the serial drivers the remote system uses. If
you type the interrupt character once again, displays this prompt:
Interrupted while waiting for the program.
Give up (and stop debugging it)? (y or n)
If you type y, abandons the remote debugging session. (If you
decide you want to try again later, you can use `target remote'
again to connect once more.) If you type n, goes back to waiting.
The stub
files provided with implement the target side of the communication protocol,
and the side is implemented in the source file `remote.c'. Normally,
you can simply allow these subroutines to communicate, and ignore the details.
(If you're implementing your own stub file, you can still ignore the details:
start with one of the existing stub files. `sparc-stub.c' is the
best organized, and therefore the easiest to read.)
However, there may be occasions when you need to know something about
the protocol--for example, if there is only one serial port to your target
machine, you might want your program to do something special if it recognizes
a packet meant for .
All commands
and responses (other than acknowledgements, which are single characters)
are sent as a packet which includes a checksum. A packet is introduced
with the character `$', and ends with the character `#'
followed by a two-digit checksum:
$packet info#checksum
checksum is computed as the modulo 256 sum
of the packet info characters.
When either the host or the target machine receives a packet, the first
response expected is an acknowledgement: a single character, either `+'
(to indicate the package was received correctly) or `-' (to request
retransmission).
The host () sends commands, and the target (the debugging stub incorporated
in your program) sends data in response. The target also sends data when
your program stops.
Command packets are distinguished by their first character, which identifies
the kind of command.
These are the commands currently supported:
-
g
-
Requests the values of CPU registers.
-
G
-
Sets the values of CPU registers.
-
maddr,count
-
Read count bytes at location addr.
-
Maddr,count:...
-
Write count bytes at location addr.
-
c
-
caddr
-
Resume execution at the current address (or at addr if supplied).
-
s
-
saddr
-
Step the target program for one instruction, from either the current program
counter or from addr if supplied.
-
k
-
Kill the target program.
-
?
-
Report the most recent signal. To allow you to take advantage of the signal
handling commands, one of the functions of the debugging stub is to report
CPU traps as the corresponding POSIX signal values.
If
you have trouble with the serial connection, you can use the command set
remotedebug. This makes report on all packets sent back and forth
across the serial line to the remote machine. The packet-debugging information
is printed on the standard output stream. set remotedebug off
turns it off, and show remotedebug shows you its current state.
You can use the E7000 in-circuit emulator to develop
code for either the Hitachi SH or the H8/300H. Use one of these forms of
the `target e7000' command to connect to your E7000:
-
target e7000 port speed
-
Use this form if your E7000 is connected to a serial port. The port
argument identifies what serial port to use (for example, `com2').
The third argument is the line speed in bits per second (for example, `9600').
-
target e7000 hostname
-
If your E7000 is installed as a host on a TCP/IP network, you can just
specify its hostname; uses telnet to connect.
Some commands are available only on the H8/300 or the H8/500 configurations:
-
set machine h8300
-
-
set machine h8300h
-
Condition for one of the two variants of the H8/300 architecture with `set
machine'. You can use `show machine' to check which variant
is currently in effect.
-
set memory mod
-
show memory
-
Specify which H8/500 memory model (mod) you are using with `set
memory'; check which memory model is in effect with `show memory'.
The accepted values for mod are small, big, medium,
and compact.
-
target sim
-
Debug programs on a simulated
CPU
After specifying this target, you can debug programs for the simulated
CPU in the same style as programs for your host computer; use the file
command to load a new program image, the run command to run your
program, and so on.
As well as making available all the usual machine registers (see info
reg), this debugging target provides three additional items of information
as specially named registers:
-
cycles
-
Counts clock-ticks in the simulator.
-
insts
-
Counts instructions run in the simulator.
-
time
-
Execution time in 60ths of a second.
You can refer to these values in expressions with the usual conventions;
for example, `b fputc if $cycles>5000' sets a conditional breakpoint
that suspends only after at least 5000 simulated clock ticks.
You can alter the way interacts with you by using the set command.
For commands controlling how displays data, see section 8.7
Print settings; other settings are described here.
indicates its readiness to read a command by printing a string called
the prompt. This string is normally `()'. You can change
the prompt string with the set prompt command. For instance, when
debugging with , it is useful to change the prompt in one of the sessions
so that you can always tell which one you are talking to.
-
set prompt newprompt
-
Directs to use newprompt as its prompt string
henceforth.
-
show prompt
-
Prints a line of the form: `Gdb's prompt is: your-prompt'
reads its input commands via the readline interface. This GNU
library provides consistent behavior for programs which provide a command
line interface to the user. Advantages are emacs-style or vi-style
inline editing of commands, csh-like history substitution, and
a storage and recall of command history across debugging sessions.
You may control the behavior of command line editing in with the command
set.
-
set editing
-
-
set editing on
-
Enable command line editing (enabled by default).
-
set editing off
-
Disable command line editing.
-
show editing
-
Show whether command line editing is enabled.
can keep track of the commands you type during your debugging sessions,
so that you can be certain of precisely what happened. Use these commands
to manage the command history facility.
-
set history filename fname
-
Set
the name of the command history file to fname. This is the file
where reads an initial command history list, and where it writes the command
history from this session when it exits. You can access this list through
history expansion or through the history command editing characters listed
below. This file defaults to the value of the environment variable GDBHISTFILE,
or to `./.gdb_history' if this variable is not set.
-
set history save
-
set history save on
-
Record command history in a file, whose name may be specified with the
set history filename command. By default, this option is disabled.
-
set history save off
-
Stop recording command history in a file.
-
set history size size
-
Set the number of commands which keeps in its history list. This defaults
to the value of the environment variable HISTSIZE, or to 256 if
this variable is not set.
History expansion assigns special meaning to the character
!.
Since ! is also the logical not operator in C, history expansion
is off by default. If you decide to enable history expansion with the set
history expansion on command, you may sometimes need to follow !
(when it is used as logical not, in an expression) with a space or a tab
to prevent it from being expanded. The readline history facilities do not
attempt substitution on the strings != and !(, even when
history expansion is enabled.
The commands to control history expansion are:
-
set history expansion on
-
-
set history expansion
-
Enable history expansion. History expansion is off by default.
-
set history expansion off
-
Disable history expansion. The readline code comes with more complete documentation
of editing and history expansion features. Users unfamiliar with emacs
or vi may wish to read it.
-
show history
-
show history filename
-
show history save
-
show history size
-
show history expansion
-
These commands display the state of the history parameters. show history
by itself displays all four states.
-
show commands
-
Display the last ten commands in the command history.
-
show commands n
-
Print ten commands centered on command number n.
-
show commands +
-
Print ten commands just after the commands last printed.
Certain commands to may produce large amounts of information output
to the screen. To help you read all of it, pauses and asks you for input
at the end of each page of output. Type RET when you want to continue
the output, or q to discard the remaining output. Also, the screen
width setting determines when to wrap lines of output. Depending on what
is being printed, tries to break the line at a readable place, rather than
simply letting it overflow onto the following line.
Normally knows the size of the screen from the termcap data base together
with the value of the TERM environment variable and the stty
rows and stty cols settings. If this is not correct, you
can override it with the set height and set width commands:
-
set height lpp
-
show height
-
set width cpl
-
show width
-
These
set commands specify a screen height of lpp lines and a
screen width of cpl characters. The associated show commands
display the current settings. If you specify a height of zero lines, does
not pause during output no matter how long the output is. This is useful
if output is to a file or to an editor buffer. Likewise, you can specify
`set width 0' to prevent from wrapping its output.
You can always enter numbers in octal, decimal, or hexadecimal in by
the usual conventions: octal numbers begin with `0', decimal numbers
end with `.', and hexadecimal numbers begin with `0x'.
Numbers that begin with none of these are, by default, entered in base
10; likewise, the default display for numbers--when no particular format
is specified--is base 10. You can change the default base for both input
and output with the set radix command.
-
set radix base
-
Set the default base for numeric input and display.
Supported choices for base are decimal 8, 10, or 16. base
must itself be specified either unambiguously or using the current default
radix; for example, any of
set radix 012
set radix 10.
set radix 0xa
sets the base to decimal. On the other hand, `set radix 10' leaves
the radix unchanged no matter what it was.
-
show radix
-
Display the current default base for numeric input and display.
By default, is silent about its inner workings. If you are running on a
slow machine, you may want to use the set verbose command. It
makes tell you when it does a lengthy internal operation, so you will not
think it has crashed.
Currently, the messages controlled by set verbose are those
which announce that the symbol table for a source file is being read; see
symbol-file in section 12.1 Commands
to specify files.
-
set verbose on
-
Enables output of certain informational messages.
-
set verbose off
-
Disables output of certain informational messages.
-
show verbose
-
Displays whether set verbose is on or off.
By default, if encounters bugs in the symbol table of an object file, it
is silent; but if you are debugging a compiler, you may find this information
useful (see section 12.2 Errors reading symbol
files).
-
set complaints limit
-
Permits to output limit complaints about each
type of unusual symbols before becoming silent about the problem. Set limit
to zero to suppress all complaints; set it to a large number to prevent
complaints from being suppressed.
-
show complaints
-
Displays how many symbol complaints is permitted to produce.
By default, is cautious, and asks what sometimes seems to be a lot of stupid
questions to confirm certain commands. For example, if you try to run a
program which is already running:
() run
The program being debugged has been started already.
Start it from the beginning? (y or n)
If you are willing to unflinchingly face the consequences of your own commands,
you can disable this "feature":
-
set confirm off
-
Disables
confirmation requests.
-
set confirm on
-
Enables confirmation requests (the default).
-
show confirm
-
Displays state of confirmation requests.
Some systems allow individual object files that make
up your program to be replaced without stopping and restarting your program.
If you are running on one of these systems, you can allow to reload the
symbols for automatically relinked modules:
-
set symbol-reloading on
-
Replace symbol definitions for the corresponding source
file when an object file with a particular name is seen again.
-
set symbol-reloading off
-
Do not replace symbol definitions when re-encountering object files of
the same name. This is the default state; if you are not running on a system
that permits automatically relinking modules, you should leave symbol-reloading
off, since otherwise may discard symbols when linking large programs, that
may contain several modules (from different directories or libraries) with
the same name.
-
show symbol-reloading
-
Show the current on or off setting.
Aside from breakpoint commands (see section 5.1.7
Breakpoint command lists), provides two ways to store sequences of
commands for execution as a unit: user-defined commands and command files.
A user-defined command is a sequence of commands
to which you assign a new name as a command. This is done with the define
command.
-
define commandname
-
Define a command named commandname. If there
is already a command by that name, you are asked to confirm that you want
to redefine it. The definition of the command is made up of other command
lines, which are given following the define command. The end of
these commands is marked by a line containing end.
-
document commandname
-
Give documentation to the user-defined command commandname.
The command commandname must already be defined. This command reads
lines of documentation just as define reads the lines of the command
definition, ending with end. After the document command
is finished, help on command commandname displays the documentation
you have specified. You may use the document command again to
change the documentation of a command. Redefining the command with define
does not change the documentation.
-
help user-defined
-
List all user-defined commands, with the first line
of the documentation (if any) for each.
-
show user
-
show user commandname
-
Display the commands used to define commandname
(but not its documentation). If no commandname is given, display
the definitions for all user-defined commands.
User-defined commands do not take arguments. When they are executed, the
commands of the definition are not printed. An error in any command stops
execution of the user-defined command.
Commands that would ask for confirmation if used interactively proceed
without asking when used inside a user-defined command. Many commands that
normally print messages to say what they are doing omit the messages when
used in a user-defined command.
You may define hooks, which are a special kind of user-defined
command. Whenever you run the command `foo', if the user-defined
command `hook-foo' exists, it is executed (with no arguments)
before that command.
In addition, a pseudo-command, `stop' exists. Defining (`hook-stop')
makes the associated commands execute every time execution stops in your
program: before breakpoint commands are run, displays are printed, or the
stack frame is printed.
For example, to ignore SIGALRM signals while single-stepping,
but treat them normally during normal execution, you could define:
define hook-stop
handle SIGALRM nopass
end
define hook-run
handle SIGALRM pass
end
define hook-continue
handle SIGLARM pass
end
You can define a hook for any single-word command in , but not for command
aliases; you should define a hook for the basic command name, e.g. backtrace
rather than bt. If an error occurs during the execution of your
hook, execution of commands stops and issues a prompt (before the command
that you actually typed had a chance to run).
If you try to define a hook which does not match any known command,
you get a warning from the define command.
A command file for is a file of lines that are commands.
Comments (lines starting with #) may also be included. An empty
line in a command file does nothing; it does not mean to repeat the last
command, as it would from the terminal.
When you start , it automatically
executes commands from its init files. These are files named `'.
reads the init file (if any) in your home directory, then processes command
line options and operands, and then reads the init file (if any) in the
current working directory. This is so the init file in your home directory
can set options (such as set complaints) which affect the processing
of the command line options and operands. The init files are not executed
if you use the `-nx' option; see section 2.1.2
Choosing modes.
You can also request the execution of a command file with the source
command:
-
source filename
-
Execute the command file filename.
The lines in a command file are executed sequentially. They are not printed
as they are executed. An error in any command terminates execution of the
command file.
Commands that would ask for confirmation if used interactively proceed
without asking when used in a command file. Many commands that normally
print messages to say what they are doing omit the messages when called
from command files.
During the execution of a command file or a user-defined command, normal
output is suppressed; the only output that appears is what is explicitly
printed by the commands in the definition. This section describes three
commands useful for generating exactly the output you want.
-
echo text
-
Print text. Nonprinting characters can be included
in text using C escape sequences, such as `\n' to print
a newline. No newline is printed unless you specify one. In addition
to the standard C escape sequences, a backslash followed by a space stands
for a space. This is useful for displaying a string with spaces at the
beginning or the end, since leading and trailing spaces are otherwise trimmed
from all arguments. To print ` and foo = ', use the command `echo
\ and foo = \ '. A backslash at the end of text can be used,
as in C, to continue the command onto subsequent lines. For example,
echo This is some text\n\
which is continued\n\
onto several lines.\n
produces the same output as
echo This is some text\n
echo which is continued\n
echo onto several lines.\n
-
output expression
-
Print the value of expression and nothing but
that value: no newlines, no `$nn = '. The value is not
entered in the value history either. See section 8.1
Expressions, for more information on expressions.
-
output/fmt expression
-
Print the value of expression in format fmt. You can use
the same formats as for print. See section 8.4
Output formats, for more information.
-
printf string, expressions...
-
Print the values of the expressions under the
control of string. The expressions are separated by commas
and may be either numbers or pointers. Their values are printed as specified
by string, exactly as if your program were to execute the C subroutine
printf (string, expressions...);
For example, you can print two values in hex like this:
printf "foo, bar-foo = 0x%x, 0x%x\n", foo, bar-foo
The only backslash-escape sequences that you can use in the format string
are the simple ones that consist of backslash followed by a letter.
A special interface allows you to use GNU Emacs to
view (and edit) the source files for the program you are debugging with
.
To use this interface, use the command M-x gdb in Emacs. Give
the executable file you want to debug as an argument. This command starts
as a subprocess of Emacs, with input and output through a newly created
Emacs buffer.
Using under Emacs is just like using normally except for two things:
-
All "terminal" input and output goes through the Emacs buffer.
This applies both to commands and their output, and to the input and output
done by the program you are debugging.
This is useful because it means that you can copy the text of previous
commands and input them again; you can even use parts of the output in
this way.
All the facilities of Emacs' Shell mode are available for interacting
with your program. In particular, you can send signals the usual way--for
example, C-c C-c for an interrupt, C-c C-z for a stop.
-
displays source code through Emacs.
Each time displays a stack frame, Emacs automatically finds the source
file for that frame and puts an arrow (`=>') at the left margin
of the current line. Emacs uses a separate buffer for source display, and
splits the screen to show both your session and the source.
Explicit list or search commands still produce output as usual,
but you probably have no reason to use them from Emacs.
Warning: If the directory where your program resides
is not your current directory, it can be easy to confuse Emacs about the
location of the source files, in which case the auxiliary display buffer
does not appear to show your source. can find programs by searching your
environment's PATH variable, so the input and output session proceeds
normally; but Emacs does not get enough information back from to locate
the source files in this situation. To avoid this problem, either start
mode from the directory where your program resides, or specify an absolute
file name when prompted for the M-x gdb argument.
A similar confusion can result if you use the file command
to switch to debugging a program in some other location, from an existing
buffer in Emacs.
By default, M-x gdb calls the program called `gdb'. If
you need to call by a different name (for example, if you keep several
configurations around, with different names) you can set the Emacs variable
gdb-command-name; for example,
(setq gdb-command-name "mygdb")
(preceded by ESC ESC, or typed in the *scratch* buffer,
or in your `.emacs' file) makes Emacs call the program named "mygdb"
instead.
In the I/O buffer, you can use these special Emacs commands in addition
to the standard Shell mode commands:
-
C-h m
-
Describe the features of Emacs' Mode.
-
M-s
-
Execute to another source line, like the step command; also update
the display window to show the current file and location.
-
M-n
-
Execute to next source line in this function, skipping all function calls,
like the next command. Then update the display window to show
the current file and location.
-
M-i
-
Execute one instruction, like the stepi command; update display
window accordingly.
-
M-x gdb-nexti
-
Execute to next instruction, using the nexti command; update display
window accordingly.
-
C-c C-f
-
Execute until exit from the selected stack frame, like the finish
command.
-
M-c
-
Continue execution of your program, like the continue command.
Warning: In Emacs v19, this command is C-c C-p.
-
M-u
-
Go up the number of frames indicated by the numeric argument (see section
`Numeric Arguments' in The GNU Emacs Manual), like the up
command. Warning: In Emacs v19, this command is C-c C-u.
-
M-d
-
Go down the number of frames indicated by the numeric argument, like the
down command. Warning: In Emacs v19, this command is C-c
C-d.
-
C-x &
-
Read the number where the cursor is positioned, and insert it at the end
of the I/O buffer. For example, if you wish to disassemble code around
an address that was displayed earlier, type disassemble; then
move the cursor to the address display, and pick up the argument for disassemble
by typing C-x &. You can customize this further by defining
elements of the list gdb-print-command; once it is defined, you
can format or otherwise process numbers picked up by C-x &
before they are inserted. A numeric argument to C-x & indicates
that you wish special formatting, and also acts as an index to pick an
element of the list. If the list element is a string, the number to be
inserted is formatted using the Emacs function format; otherwise
the number is passed as an argument to the corresponding list element.
In any source file, the Emacs command C-x SPC (gdb-break)
tells to set a breakpoint on the source line point is on.
If you accidentally delete the source-display buffer, an easy way to
get it back is to type the command f in the buffer, to request
a frame display; when you run under Emacs, this recreates the source buffer
if necessary to show you the context of the current frame.
The source files displayed in Emacs are in ordinary Emacs buffers which
are visiting the source files in the usual way. You can edit the files
with these buffers if you wish; but keep in mind that communicates with
Emacs in terms of line numbers. If you add or delete lines from the text,
the line numbers that knows cease to correspond properly with the code.
Your bug reports play an essential role in making reliable.
Reporting a bug may help you by bringing a solution to your problem,
or it may not. But in any case the principal function of a bug report is
to help the entire community by making the next version of work better.
Bug reports are your contribution to the maintenance of .
In order for a bug report to serve its purpose, you must include the
information that enables us to fix the bug.
If you are not sure whether you have found a bug, here are some guidelines:
-
If the debugger
gets a fatal signal, for any input whatever, that is a bug. Reliable debuggers
never crash.
-
If produces an error message for valid input, that
is a bug.
-
If does not produce an error message for invalid input,
that is a bug. However, you should note that your idea of "invalid input"
might be our idea of "an extension" or "support for traditional practice".
-
If you are an experienced user of debugging tools, your suggestions for
improvement of are welcome in any case.
A number of companies and individuals offer support for GNU products.
If you obtained from a support organization, we recommend you contact that
organization first.
You can find contact information for many support companies and individuals
in the file `etc/SERVICE' in the GNU Emacs distribution.
In any event, we also recommend that you send bug reports for to one
of these addresses:
bug-gdb@prep.ai.mit.edu
{ucbvax|mit-eddie|uunet}!prep.ai.mit.edu!bug-gdb
Do not send bug reports to `info-gdb', or to `help-gdb',
or to any newsgroups. Most users of do not want to receive bug reports.
Those that do, have arranged to receive `bug-gdb'.
The mailing list `bug-gdb' has a newsgroup `gnu.gdb.bug'
which serves as a repeater. The mailing list and the newsgroup carry exactly
the same messages. Often people think of posting bug reports to the newsgroup
instead of mailing them. This appears to work, but it has one problem which
can be crucial: a newsgroup posting often lacks a mail path back to the
sender. Thus, if we need to ask for more information, we may be unable
to reach you. For this reason, it is better to send bug reports to the
mailing list.
As a last resort, send bug reports on paper to:
GNU Debugger Bugs
Free Software Foundation
545 Tech Square
Cambridge, MA 02139
The fundamental principle of reporting bugs usefully is this: report
all the facts. If you are not sure whether to state a fact or leave
it out, state it!
Often people omit facts because they think they know what causes the
problem and assume that some details do not matter. Thus, you might assume
that the name of the variable you use in an example does not matter. Well,
probably it does not, but one cannot be sure. Perhaps the bug is a stray
memory reference which happens to fetch from the location where that name
is stored in memory; perhaps, if the name were different, the contents
of that location would fool the debugger into doing the right thing despite
the bug. Play it safe and give a specific, complete example. That is the
easiest thing for you to do, and the most helpful.
Keep in mind that the purpose of a bug report is to enable us to fix
the bug if it is new to us. It is not as important as what happens if the
bug is already known. Therefore, always write your bug reports on the assumption
that the bug has not been reported previously.
Sometimes people give a few sketchy facts and ask, "Does this ring a
bell?" Those bug reports are useless, and we urge everyone to refuse
to respond to them except to chide the sender to report bugs properly.
To enable us to fix the bug, you should include all these things:
-
The version of . announces it if you start with no arguments; you can also
print it at any time using show version. Without this, we will
not know whether there is any point in looking for the bug in the current
version of .
-
The type of machine you are using, and the operating system name and version
number.
-
What compiler (and its version) was used to compile ---e.g. "--2.0".
-
What compiler (and its version) was used to compile the program you are
debugging--e.g. "--2.0".
-
The command arguments you gave the compiler to compile your example and
observe the bug. For example, did you use `-O'? To guarantee you
will not omit something important, list them all. A copy of the Makefile
(or the output from make) is sufficient. If we were to try to guess the
arguments, we would probably guess wrong and then we might not encounter
the bug.
-
A complete input script, and all necessary source files, that will reproduce
the bug.
-
A description of what behavior you observe that you believe is incorrect.
For example, "It gets a fatal signal." Of course, if the bug is that gets
a fatal signal, then we will certainly notice it. But if the bug is incorrect
output, we might not notice unless it is glaringly wrong. We are human,
after all. You might as well not give us a chance to make a mistake. Even
if the problem you experience is a fatal signal, you should still say so
explicitly. Suppose something strange is going on, such as, your copy of
is out of synch, or you have encountered a bug in the C library on your
system. (This has happened!) Your copy might crash and ours would not.
If you told us to expect a crash, then when ours fails to crash, we would
know that the bug was not happening for us. If you had not told us to expect
a crash, then we would not be able to draw any conclusion from our observations.
-
If you wish to suggest changes to the source, send us context diffs. If
you even discuss something in the source, refer to it by context, not by
line number. The line numbers in our development sources will not match
those in your sources. Your line numbers would convey no useful information
to us.
Here are some things that are not necessary:
-
A description of the envelope of the bug. Often people who encounter a
bug spend a lot of time investigating which changes to the input file will
make the bug go away and which changes will not affect it. This is often
time consuming and not very useful, because the way we will find the bug
is by running a single example under the debugger with breakpoints, not
by pure deduction from a series of examples. We recommend that you save
your time for something else. Of course, if you can find a simpler example
to report instead of the original one, that is a convenience for
us. Errors in the output will be easier to spot, running under the debugger
will take less time, and so on. However, simplification is not vital; if
you do not want to do this, report the bug anyway and send us the entire
test case you used.
-
A patch for the bug. A patch for the bug does help us if it is a good one.
But do not omit the necessary information, such as the test case, on the
assumption that a patch is all we need. We might see problems with your
patch and decide to fix the problem another way, or we might not understand
it at all. Sometimes with a program as complicated as it is very hard to
construct an example that will make the program follow a certain path through
the code. If you do not send us the example, we will not be able to construct
one, so we will not be able to verify that the bug is fixed. And if we
cannot understand what bug you are trying to fix, or why your patch should
be an improvement, we will not install it. A test case will help us to
understand.
-
A guess about what the bug is or what it depends on. Such guesses are usually
wrong. Even we cannot guess right about such things without first using
the debugger to find the facts.
The GDB 4 release includes an
already-formatted reference card, ready for printing with PostScript or
Ghostscript, in the `gdb' subdirectory of the main source directory(3).
If you can use PostScript or Ghostscript with your printer, you can print
the reference card immediately with `refcard.ps'.
The release also includes the source for the reference card. You can
format it, using TeX, by typing:
make refcard.dvi
The GDB reference card is designed to print in landscape mode on US "letter"
size paper; that is, on a sheet 11 inches wide by 8.5 inches high. You
will need to specify this form of printing as an option to your DVI output
program.
All the documentation for GDB comes as part of the machine-readable
distribution. The documentation is written in Texinfo format, which is
a documentation system that uses a single source file to produce both on-line
information and a printed manual. You can use one of the Info formatting
commands to create the on-line version of the documentation and TeX (or
texi2roff) to typeset the printed version.
GDB includes an already formatted copy of the on-line Info version of
this manual in the `gdb' subdirectory. The main Info file is `gdb-version-number/gdb/gdb.info',
and it refers to subordinate files matching `gdb.info*' in the
same directory. If necessary, you can print out these files, or read them
with any editor; but they are easier to read using the info subsystem
in GNU Emacs or the standalone info program, available as part
of the GNU Texinfo distribution.
If you want to format these Info files yourself, you need one of the
Info formatting programs, such as texinfo-format-buffer or makeinfo.
If you have makeinfo installed, and are in the top level GDB
source directory (`gdb-', in the case of version ), you can make
the Info file by typing:
cd gdb
make gdb.info
If you want to typeset and print copies of this manual, you need TeX, a
program to print its DVI output files, and `texinfo.tex', the
Texinfo definitions file.
TeX is a typesetting program; it does not print files directly, but
produces output files called DVI files. To print a typeset document, you
need a program to print DVI files. If your system has TeX installed, chances
are it has such a program. The precise command to use depends on your system;
lpr -d is common; another (for PostScript devices) is dvips.
The DVI print command may require a file name without any extension or
a `.dvi' extension.
TeX also requires a macro definitions file called `texinfo.tex'.
This file tells TeX how to typeset a document written in Texinfo format.
On its own, TeX cannot read, much less typeset a Texinfo file. `texinfo.tex'
is distributed with GDB and is located in the `gdb-version-number/texinfo'
directory.
If you have TeX and a DVI printer program installed, you can typeset
and print this manual. First switch to the the `gdb' subdirectory
of the main source directory (for example, to `gdb-/gdb') and
then type:
make gdb.dvi
GDB comes with a configure script that automates the process
of preparing GDB for installation; you can then use make to build
the gdb program. (4)
The GDB distribution includes all the source code you need for GDB in
a single directory, whose name is usually composed by appending the version
number to `gdb'.
For example, the GDB version distribution is in the `gdb-'
directory. That directory contains:
-
gdb-/configure (and supporting files)
-
script for configuring GDB and all its supporting libraries.
-
gdb-/gdb
-
the source specific to GDB itself
-
gdb-/bfd
-
source for the Binary File Descriptor library
-
gdb-/include
-
GNU include files
-
gdb-/libiberty
-
source for the `-liberty' free software library
-
gdb-/opcodes
-
source for the library of opcode tables and disassemblers
-
gdb-/readline
-
source for the GNU command-line interface
-
gdb-/glob
-
source for the GNU filename pattern-matching subroutine
-
gdb-/mmalloc
-
source for the GNU memory-mapped malloc package
The simplest way to configure and build GDB is to run configure
from the `gdb-version-number' source directory, which in
this example is the `gdb-' directory.
First switch to the `gdb-version-number' source directory
if you are not already in it; then run configure. Pass the identifier
for the platform on which GDB will run as an argument.
For example:
cd gdb-
./configure host
make
where host is an identifier such as `sun4' or `decstation',
that identifies the platform where GDB will run. (You can often leave off
host; configure tries to guess the correct value by examining
your system.)
Running `configure host' and then running make
builds the `bfd', `readline', `mmalloc', and
`libiberty' libraries, then gdb itself. The configured
source files, and the binaries, are left in the corresponding source directories.
configure is a Bourne-shell (/bin/sh) script; if your
system does not recognize this automatically when you run a different shell,
you may need to run sh on it explicitly:
sh configure host
If you run configure from a directory that contains source directories
for multiple libraries or programs, such as the `gdb-' source
directory for version , configure creates configuration files
for every directory level underneath (unless you tell it not to, with the
`--norecursion' option).
You can run the configure script from any of the subordinate
directories in the GDB distribution if you only want to configure that
subdirectory, but be sure to specify a path to it.
For example, with version , type the following to configure only the
bfd subdirectory:
cd gdb-/bfd
../configure host
You can install anywhere; it has no hardwired paths. However, you should
make sure that the shell on your path (named by the `SHELL' environment
variable) is publicly readable. Remember that GDB uses the shell to start
your program--some systems refuse to let GDB debug child processes whose
programs are not readable.
If you want to run GDB versions for several host or target machines, you
need a different gdb compiled for each combination of host and
target. configure is designed to make this easy by allowing you
to generate each configuration in a separate subdirectory, rather than
in the source directory. If your make program handles the `VPATH'
feature (GNU make does), running make in each of these
directories builds the gdb program specified there.
To build gdb in a separate directory, run configure
with the `--srcdir' option to specify where to find the source.
(You also need to specify a path to find configure itself from
your working directory. If the path to configure would be the
same as the argument to `--srcdir', you can leave out the `--srcdir'
option; it is assumed.)
For example, with version , you can build GDB in a separate directory
for a Sun 4 like this:
cd gdb-
mkdir ../gdb-sun4
cd ../gdb-sun4
../gdb-/configure sun4
make
When configure builds a configuration using a remote source directory,
it creates a tree for the binaries with the same structure (and using the
same names) as the tree under the source directory. In the example, you'd
find the Sun 4 library `libiberty.a' in the directory `gdb-sun4/libiberty',
and GDB itself in `gdb-sun4/gdb'.
One popular reason to build several GDB configurations in separate directories
is to configure GDB for cross-compiling (where GDB runs on one machine--the
host--while debugging programs that run on another machine--the target).
You specify a cross-debugging target by giving the `--target=target'
option to configure.
When you run make to build a program or library, you must run
it in a configured directory--whatever directory you were in when you called
configure (or one of its subdirectories).
The Makefile that configure generates in each source
directory also runs recursively. If you type make in a source
directory such as `gdb-' (or in a separate configured directory
configured with `--srcdir=dirname/gdb-'), you will build
all the required libraries, and then build GDB.
When you have multiple hosts or targets configured in separate directories,
you can run make on them in parallel (for example, if they are
NFS-mounted on each of the hosts); they will not interfere with each other.
The specifications used for hosts and targets in the configure
script are based on a three-part naming scheme, but some short predefined
aliases are also supported. The full naming scheme encodes three pieces
of information in the following pattern:
architecture-vendor-os
For example, you can use the alias sun4 as a host argument,
or as the value for target in a --target=target
option. The equivalent full name is `sparc-sun-sunos4'.
The configure script accompanying GDB does not provide any
query facility to list all supported host and target names or aliases.
configure calls the Bourne shell script config.sub to
map abbreviations to full names; you can read the script, if you wish,
or you can use it to test your guesses on abbreviations--for example:
% sh config.sub sun4
sparc-sun-sunos4.1.1
% sh config.sub sun3
m68k-sun-sunos4.1.1
% sh config.sub decstation
mips-dec-ultrix4.2
% sh config.sub hp300bsd
m68k-hp-bsd
% sh config.sub i386v
i386-unknown-sysv
% sh config.sub i786v
Invalid configuration `i786v': machine `i786v' not recognized
config.sub is also distributed in the GDB source directory (`gdb-',
for version ).
Here is a summary of the configure options and arguments that
are most often useful for building . configure also has several
other options not listed here. See Info file `configure.info', node `What
Configure Does', for a full explanation of configure.
configure [--help]
[--prefix=dir]
[--srcdir=dirname]
[--norecursion] [--rm]
[--target=target] host
You may introduce options with a single `-' rather than `--'
if you prefer; but you may abbreviate option names if you use `--'.
-
--help
-
Display a quick summary of how to invoke configure.
-
-prefix=dir
-
Configure the source to install programs and files under directory `dir'.
-
--srcdir=dirname
-
Warning: using this option requires GNU make, or another make
that implements the VPATH feature.
Use this option to make configurations in directories separate from
the GDB source directories. Among other things, you can use this to build
(or maintain) several configurations simultaneously, in separate directories.
configure writes configuration specific files in the current directory,
but arranges for them to use the source in the directory dirname.
configure creates directories under the working directory in parallel
to the source directories below dirname.
-
--norecursion
-
Configure only the directory level where configure is executed;
do not propagate configuration to subdirectories.
-
--rm
-
Remove files otherwise built during configuration.
-
--target=target
-
Configure GDB for cross-debugging programs running on the specified target.
Without this option, GDB is configured to debug programs that run on the
same machine (host) as GDB itself. There is no convenient way to
generate a list of all available targets.
-
host ...
-
Configure GDB to run on the specified host. There is no convenient
way to generate a list of all available hosts.
configure accepts other options, for compatibility with configuring
other GNU tools recursively; but these are the only options that affect
GDB or its supporting libraries.
#
#
$
$
$$
$_
$_ and info breakpoints
$_ and info line
$_, $__, and value history
$__
$bpnum
$cdir
$cwd
/
/proc
:
::
@
@
`'
a
a.out and C++
abbreviation
active targets
add-symbol-file
arguments (to your program)
artificial array
assembly instructions
assignment
attach, attach
automatic display
automatic thread selection
b
b
backtrace
break
break ... thread threadno
break in overloaded functions
breakpoint commands
breakpoint conditions
breakpoint numbers
breakpoint on memory address
breakpoint on variable modification
breakpoint subroutine, remote, breakpoint
subroutine, remote
breakpoints
breakpoints and threads
bt
bug criteria
bug reports
bugs in
bugs, reporting
c
c
C and C++ constants
C and C++ defaults
C and C++ operators
C++
C++ and object formats
C++ exception handling
C++ scope resolution
C++ support, not in COFF
C++ symbol decoding style
C++ symbol display
call
call overloaded functions
call stack
calling functions
calling make
casts, to view memory
catch
catch exceptions
cd
cdir
checksum, for remote, checksum,
for remote
clear
clearing breakpoints, watchpoints
COFF versus C++
colon-colon
command files, command
files
command line editing
commands
commands for C++
comment
compilation directory
completion
completion of quoted strings
condition
conditional breakpoints
configuring GDB
confirmation
continue
continuing
continuing threads
control C, and remote debugging, control
C, and remote debugging
controlling terminal
convenience variables
core
core dump file
core-file
crash of debugger
current directory
current thread
cwd
d
d
debugger crash
debugging optimized code
debugging stub, example, debugging
stub, example
debugging target
define
delete
delete breakpoints
delete display
deleting breakpoints, watchpoints
detach
directories for source files
directory
directory, compilation
directory, current
dis
disable
disable breakpoints
disable display
disabled breakpoints
disassemble
display
display of expressions
do
document
documentation
down
down-silently
dynamic linking
e
echo
ECOFF and C++
editing
ELF/DWARF and C++
ELF/stabs and C++
emacs
enable
enable breakpoints
enable display
enabled breakpoints
end
entering numbers
environment (of your program)
error on valid input
examining data
examining memory
exception handlers, exception
handlers
exceptionHandler, exceptionHandler
exec-file
executable file
exiting
expressions
expressions in C++
f
f
fatal signal
fg
file
finish
flinching
floating point
floating point registers
flush_i_cache, flush_i_cache
focus of debugging
foo
format options
formatted output
forward-search
frame, frame
frame number
frame pointer
frameless execution
g
g++
GDB reference card
GDBHISTFILE
getDebugChar, getDebugChar
GNU C++
h
h
handle_exception, handle_exception
help
help target
help user-defined
history expansion
history file
history number
history save
history size
history substitution
i
i
i/o
i386, i386
i386-stub.c, i386-stub.c
ignore
ignore count (of breakpoint)
info
info address
info all-registers
info args
info breakpoints
info catch
info display
info f
info files
info float
info frame, info
frame
info functions
info line
info locals
info proc
info proc id
info proc mappings
info proc status
info proc times
info program
info registers
info s
info set
info share
info sharedlibrary
info source, info
source
info sources
info stack
info target
info terminal
info threads
info types
info variables
info watchpoints
inheritance
init file
initial frame
innermost frame
inspect
installation
instructions, assembly
Intel, Intel
internal breakpoints
interrupt
interrupting remote programs, interrupting
remote programs
interrupting remote targets, interrupting
remote targets
invalid input
j
jump
k
kill
l
l
languages
latest breakpoint
leaving
linespec
list
listing machine instructions
load
m
m680x0, m680x0
m68k-stub.c, m68k-stub.c
machine instructions
maint info breakpoints
maint print psymbols
maint print symbols
make
mapped
member functions
memory models, H8/500, memory
models, H8/500
memory tracing
memory, viewing as typed object
memory-mapped symbol file
memset, memset
Motorola 680x0, Motorola
680x0
multiple targets
multiple threads
n
n
names of symbols
namespace in C++
negative breakpoint numbers
New systag
next
nexti
ni
number representation
numbers for breakpoints
o
object formats and C++
online documentation
optimized code, debugging
outermost frame
output
output formats
overloading
overloading in C++
p
packets, reporting on stdout, packets,
reporting on stdout
partial symbol dump
patching binaries
path
pauses in output
pipes
pointer, finding referent
print
print settings
printf
printing data
process image
prompt
protocol, remote serial, protocol,
remote serial
ptype
putDebugChar, putDebugChar
pwd
q
q
quit
quotes in commands
quoting names
r
raise exceptions
rbreak
reading symbols immediately
readline
readnow
redirection
reference card
reference declarations
registers
regular expression
reloading symbols
remote debugging
remote programs, interrupting, remote
programs, interrupting
remote serial debugging summary, remote
serial debugging summary
remote serial protocol, remote
serial protocol
remote serial stub, remote
serial stub
remote serial stub list, remote
serial stub list
remote serial stub, initialization, remote
serial stub, initialization
remote serial stub, main routine, remote
serial stub, main routine
remote stub, example, remote
stub, example
remote stub, support routines, remote
stub, support routines
repeating commands
reporting bugs in
resuming execution
RET
return
returning from a function
reverse-search
run
running
s
s
saving symbol table
search
searching
selected frame
serial connections, debugging, serial
connections, debugging
serial line, target remote, serial
line, target remote
serial protocol, remote, serial
protocol, remote
set args
set complaints
set confirm
set demangle-style
set editing
set environment
set height
set history expansion
set history filename
set history save
set history size
set language
set listsize
set machine, set
machine
set memory mod, set
memory mod
set print address
set print array
set print asm-demangle
set print demangle
set print elements
set print max-symbolic-offset
set print object
set print pretty
set print sevenbit-strings
set print symbol-filename
set print union
set print vtbl
set prompt
set radix
set remotedebug, set
remotedebug
set symbol-reloading
set variable
set verbose
set width
set write
set_debug_traps, set_debug_traps
setting variables
setting watchpoints
share
shared libraries
sharedlibrary
shell
shell escape
show
show args
show commands
show complaints
show confirm
show convenience
show copying
show demangle-style
show directories
show editing
show environment
show height
show history
show language
show listsize
show machine, show
machine
show paths
show print address
show print array
show print asm-demangle
show print demangle
show print elements
show print max-symbolic-offset
show print object
show print pretty
show print sevenbit-strings
show print symbol-filename
show print union
show print vtbl
show prompt
show radix
show remotedebug, show
remotedebug
show user
show values
show verbose
show version
show warranty
show width
show write
si
signal
silent
sim, sim
size of screen
source
source path
sparc-stub.c, sparc-stub.c
stack frame
stacking targets
starting
step
stepi
stepping
stopped threads
stub example, remote debugging, stub
example, remote debugging
stupid questions
switching threads
switching threads automatically
symbol decoding style, C++
symbol dump
symbol names
symbol overloading
symbol table
symbol-file
symbols, reading immediately
t
target
target core
target e7000, target
e7000
target exec
target sim, target
sim
tbreak
TCP port, target remote, TCP
port, target remote
terminal
this
thread breakpoints
thread identifier (GDB)
thread identifier (system)
thread number
thread threadno
threads and watchpoints
threads of execution
threads, automatic switching
threads, continuing
threads, stopped
tty
type casting memory
type conversions in C++
u
u
undisplay
unknown address, locating
unset environment
until
up
up-silently
user-defined command
v
value history
variable name conflict
variable values, wrong
variables, setting
version number
w
watch
watchpoints
watchpoints and threads
whatis
where
wild pointer, interpreting
word completion
working directory
working directory (of your program)
working language
writing into corefiles
writing into executables
wrong values
x
x
XCOFF and C++
{
{type}
Footnotes
`b' cannot be used because these format letters are also used
with the x command, where `b' stands for "byte"; see
section 8.5 Examining memory.
This is a way of removing one word from the stack, on machines where stacks
grow downward in memory (most machines, nowadays). This assumes that the
innermost stack frame is selected; setting $sp is not allowed
when other stack frames are selected. To pop entire frames off the stack,
regardless of machine architecture, use return; see section 11.4
Returning from a function.
In `gdb-/gdb/refcard.ps' of the version release.
If you have a more recent version of GDB than , look at the `README'
file in the sources; we may have improved the installation procedures since
publishing this manual.
This document was generated on 12 August 1998 using the texi2html
translator version 1.51.